196,166 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Opacity fix.
1 Year Ago
Hacking laptop interface improvements
1 Year Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
1 Year Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
1 Year Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
1 Year Ago
Edit pedal bike gears
1 Year Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
1 Year Ago
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
1 Year Ago
Spacing tweaks
1 Year Ago
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible
1 Year Ago
Pedal bike mass, suspension, power, handling setup
1 Year Ago
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
1 Year Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
1 Year Ago
Minor suspension edit on pedal bike
1 Year Ago
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it Will need harbor S2P's for this to work properly
1 Year Ago
Merged helicopter fixes
1 Year Ago
Removed debug stuff
1 Year Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
1 Year Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
1 Year Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
1 Year Ago
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
1 Year Ago
Tweaked wooden shop front door controller socket position
1 Year Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
1 Year Ago
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
1 Year Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
1 Year Ago
Fixed high wooden gate and both hatches double door controller deployement
1 Year Ago
Better underwater distance benchmark prefab.
1 Year Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
1 Year Ago
Merge from main
1 Year Ago
Recycler now gives out remainder scrap rather than rounding up scrap values - also fixes some components giving 1 extra scrap due to floating point errors
1 Year Ago
Ensure some space is allocated for collisions prior to the death spinout
1 Year Ago
Added convar to disable monument crashing
1 Year Ago
Ensured monuments that have default tier don't slip through the cracks
1 Year Ago
Additional check for monument type
1 Year Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
1 Year Ago
Fixed wobbly pedal bike wheels, adjusted suspension
1 Year Ago
Don't show suspension visually on the pedal bike. Reduce suspension distance. Adjust bike wheel colliders.
1 Year Ago
Creeping tree wind test prefab and material
1 Year Ago
Update to tree scene
1 Year Ago
Fix NRE when clicking on the action button for heroes linking to the item store
1 Year Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
1 Year Ago
Changes to 'wind quality'
1 Year Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
1 Year Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
1 Year Ago
merge from main -> fix_compressed_modded_tag
1 Year Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
1 Year Ago
merge from underwater_fog