201,593 Commits over 4,171 Days - 2.01cph!
Scene2Prefab - prefabs only
citizen maya anim source files
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
Moved/Renamed content for clarity
Removing unused content/cleanup
level asset files that got changed
re-linking slots in materials that have connections to old textures that will be deleted
Added PhysObj.SetAngleVelocityInstantaneous
Added PhysObj.SetAngleVelocity
Added 'gm_video' to blocked concommand list
Added a new CombatStationary state.
Generic stationary scientist turret setup, prefabs, behaviour, files.
Cargo AI converter and test scene updates.
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Assigning correct terrain material to remaining scenes still using 'terrain4'
Make sure we always clear previous bet data correctly after end-of-round
Safeguards for potential crashes in CShadowMgr relating to projected textures
Better fix for abandoned scrap calculation
Subtract fix from
60523, pending an improved fix
Fixed srcds workshop addons missing some fields in engine.GetAddons()
Fixed Entity.FollowBone glitching around clientside in certain cases
More potential crash prevention when loading textures and in Lua bindings
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
grounds less floaty at sewer branch
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
Fixed a bunch of reported typos
re-linking severed tree prefabs in monuments
Tree minigame marker update all tree entities
cherrypicking jarryd's tree marker improvements
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
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[Editor only] Fixed poker test window array error
[Editor only] Poker test window remembers different scrap values per player
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[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
Simplify copying local player card data
- After local player folds, still show their cards to them, but greyed out
- More work on card sync
- Cleaned up SubOnPlayerLeaving code
- Make sure local player's cards refresh immediately when sent
Protocol++
Organized spawn.procmap.v3 tree spawn populations
Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests