201,593 Commits over 4,171 Days - 2.01cph!

4 Years Ago
More north
4 Years Ago
merge from bugfix
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
citizen maya anim source files
4 Years Ago
citizen rig source
4 Years Ago
scripts
4 Years Ago
Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
4 Years Ago
Cleanup - missed files
4 Years Ago
4 Years Ago
Moved/Renamed content for clarity Removing unused content/cleanup
4 Years Ago
level asset files that got changed
4 Years Ago
re-linking slots in materials that have connections to old textures that will be deleted
4 Years Ago
Added PhysObj.SetAngleVelocityInstantaneous Added PhysObj.SetAngleVelocity Added 'gm_video' to blocked concommand list
4 Years Ago
Added a new CombatStationary state. Generic stationary scientist turret setup, prefabs, behaviour, files. Cargo AI converter and test scene updates.
4 Years Ago
▅█▋ ▊▍▇ ▆▊▍▋▋▄ ▇▌▇ ▇▉▍▄▆ ▊▋▋▍▄▋▄▇▍
4 Years Ago
Assigning correct terrain material to remaining scenes still using 'terrain4'
4 Years Ago
Make sure we always clear previous bet data correctly after end-of-round
4 Years Ago
Safeguards for potential crashes in CShadowMgr relating to projected textures
4 Years Ago
4 Years Ago
Better fix for abandoned scrap calculation
4 Years Ago
Subtract fix from 60523, pending an improved fix
4 Years Ago
Fixed srcds workshop addons missing some fields in engine.GetAddons()
4 Years Ago
Fixed Entity.FollowBone glitching around clientside in certain cases
4 Years Ago
More potential crash prevention when loading textures and in Lua bindings
4 Years Ago
merge from minor_fixes
4 Years Ago
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
4 Years Ago
more sewer branch
4 Years Ago
grounds less floaty at sewer branch
4 Years Ago
Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
4 Years Ago
Fixed a bunch of reported typos
4 Years Ago
re-linking severed tree prefabs in monuments
4 Years Ago
Tree minigame marker update all tree entities
4 Years Ago
cherrypicking jarryd's tree marker improvements
4 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
4 Years Ago
Merge from hdrp_backport
4 Years Ago
▇▌▉▍▋ ▍▅▊██▆ ▍▊ ▅▅▌ █▊▄▇▌ ▌▊█▉ ▊▄▄▄▉▅▍█ ▇▆▌ ▍▇▆▌▍▋ ▆▉ ▍▉▇▉▍
4 Years Ago
[Editor only] Fixed poker test window array error
4 Years Ago
[Editor only] Poker test window remembers different scrap values per player
4 Years Ago
▋▍█▆▇▆▋▄ ▅▇▄▉▉▉ ▄▍▅ ▌▍▅█▅ ▅▇▆▋█
4 Years Ago
▆▋▋ ▄▍█▇▉▍▍▇ ▋▌▄▇▇▋ ▅▍ ▋▇▌▍▄ ▅▄ ▊▉▍▇▊▌▌▆ ▌▊▊▊▉▉▌
4 Years Ago
▋█/▄▌█ ▉▌▄▌▊▉▄▆, ▉▊▋ ▆▉▌▇▅▊ ▌▊▄█▋
4 Years Ago
▊▌▊ █▉▋▍▄ ▊▌▄█▌
4 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
4 Years Ago
More north
4 Years Ago
More player card work
4 Years Ago
Simplify copying local player card data
4 Years Ago
- After local player folds, still show their cards to them, but greyed out - More work on card sync - Cleaned up SubOnPlayerLeaving code - Make sure local player's cards refresh immediately when sent Protocol++
4 Years Ago
North backup
4 Years Ago
Organized spawn.procmap.v3 tree spawn populations Tweaked spawn population settings for temperate trees / field trees will spawn in clusters / smaller trees will grow around the forests / large oaks will spawn only on fields / pines, beech trees and birches will spawn together on some topologies to create mixed forests