201,528 Commits over 4,171 Days - 2.01cph!

5 Years Ago
same for NPCPlayerNavigator
5 Years Ago
Fix some BaseNavigator script changes getting lost between client/server switch
5 Years Ago
merge from compile fixes
5 Years Ago
Static elevator lift prefab fixes
5 Years Ago
5 Years Ago
continued
5 Years Ago
Added elevator prefabs to corridor / entrance prefabs
5 Years Ago
compile fixes
5 Years Ago
Fixed Elevator NREs when CableRoot or CableLod were not set
5 Years Ago
Split static elevator into top / floor prefab Updated mesh on static elevator lift prefab
5 Years Ago
BaseNavigator can toggle braking. Follow path state disables braking.
5 Years Ago
Design permission check
5 Years Ago
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator
5 Years Ago
Removing Elevator.PostServerLoad Debug.Log
5 Years Ago
Merge from static_elevator
5 Years Ago
Removing unused stair pieces prefabs
5 Years Ago
More temporary colliders for playtesting
5 Years Ago
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting Temporary colliders
5 Years Ago
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5 Years Ago
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5 Years Ago
Move life story update into an ObjectWorkQueue
5 Years Ago
Exterior lighting backup
5 Years Ago
Have the workcart slow down more quickly of its own accord when not in use. So if players jump off it doesn't end up a million miles away from them
5 Years Ago
Fix workcart occasionally getting "stuck" and having to reverse before going forward when using entity spawn (static collision bug)
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Comments, cleanup
5 Years Ago
Fixed subscribed addons not being able to update in the main menu while they are mounted
5 Years Ago
Fix workcart headlights being in the wrong place/angle
5 Years Ago
Unify the way ISteamUGC addons get the .gma file from Steam
5 Years Ago
Fill light LOD/occlusion setup progress Fixed some of the objects with negative scale Removed some unused prefabs
5 Years Ago
menu_cleanupgmas now takes into account addons that updated to ISteamUGC API from the old API, so their old .gma in addons/ is unused
5 Years Ago
Smoother horse movement when traversing bumpy terrain
5 Years Ago
Do not copy old API .gma subscriptions to ,gma.outdated files when an update is needed, the copied file is never used
5 Years Ago
T-junctions LODs and COL Tweaked some LOD4 meshes to reduce pop-in
5 Years Ago
fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
5 Years Ago
lunar + skins approval
5 Years Ago
Fixed stairwell variant b never spawning
5 Years Ago
progress on stairwell and entrance meshes
5 Years Ago
Fixed gui.EnableScreenClicker()'s internal panel showing up after a screen resolution change while it is active
5 Years Ago
Prevent Lua errors when generating Spawnmenu tabs when an entity or a weapon does not have a Category set, or it is set to not a string
5 Years Ago
added ai.designing convar toggle
5 Years Ago
merge from main
5 Years Ago
Train tunnels use "Darkness" environment type
5 Years Ago
Climate now works without biome map (falls back to temperate climate, for test scenes) Added "Darkness" environment type (disables directional light, makes skybox completely black) A single environment volume can now have multiple environment types
5 Years Ago
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5 Years Ago
Fixed AmbientLightLOD not properly preserving light intensity
5 Years Ago
cherrypicking 58646