134,731 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Improved fix for picklechuting
5 Years Ago
Boom box decay while playing music now respects Decay.scale convar
5 Years Ago
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
5 Years Ago
Fixed power input slot name on disco ball
5 Years Ago
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
5 Years Ago
Revert the previous poisoning commit to prevent "pickle cave diving"
5 Years Ago
Cancel pending poison damage when changing wounded state
5 Years Ago
Fix swimming and ladder climbing being extra slow
5 Years Ago
Add player.stopgesture_radius to cancel gestures on all players in the given radius
5 Years Ago
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
5 Years Ago
If a player is on a ladder when they become wounded, make them fall off
5 Years Ago
Can no longer record onto a cassette while it's playing
5 Years Ago
Fixed not being able to edit radio settings on held boom box while building blocked
5 Years Ago
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
5 Years Ago
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5 Years Ago
Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
5 Years Ago
Fix another NRE in GoToIncapacitated
5 Years Ago
Fixed error when using injure console command
5 Years Ago
Fixed not being able to crouch under half walls
5 Years Ago
Merge NewWounding->Main
5 Years Ago
Go directly to incapacitated if player dies from fall damage
5 Years Ago
Added support for animation going directly from standing to incapacitated (requested for fall damage)
5 Years Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
5 Years Ago
train yard sleep/wake
5 Years Ago
merge from trainyard
5 Years Ago
puzzle reset spawners
5 Years Ago
Merge from render_scale
5 Years Ago
Merge from main
5 Years Ago
Fixed issue with SSS effect causing blurring.
5 Years Ago
final patrol route
5 Years Ago
patrol routes, spawners
5 Years Ago
merge from main
5 Years Ago
Trainyard AI prefab update
5 Years Ago
wounded anim updates
5 Years Ago
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
5 Years Ago
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward. Switched trainyard spawners to use them.
5 Years Ago
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5 Years Ago
Underwater labs art - first pass, unoptimized
5 Years Ago
network++
5 Years Ago
full manifest update - build server times?
5 Years Ago
Disco ball is now an IO entity and requires power to light up and spin
5 Years Ago
Fixed thrown cassette recorders not being deleted by entity.deleteby command
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
- Added the transitional animation for going from standing to crawling state - Fixed going to wounding state while crouching not showing the correct animation
5 Years Ago
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5 Years Ago
Increase water factor when crawling, to account for the player's much lower head position
5 Years Ago
Can no longer gesture while on a ladder
5 Years Ago
Don't allow climbing ladders while crawling
5 Years Ago
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.