201,234 Commits over 4,171 Days - 2.01cph!
car wrecks spawn on roadside, temperate and snow variants
added arid road grass clutter (was using temperate)
Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them)
Updated decor.v3
Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match
Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match
Lowered AO on LOD0 Temperate Cliffs to reduce popping
Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
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Southwest of refinery refresh
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Added console.erroroverlay toggle convar.
Added NPC:GetIdealActivity
Added NPC:SetIdealActivity
Added ENTITY:OnMovementFailed
Added ENTITY:OnMovementComplete
Added ENTITY:OnChangeActiveWeapon( old, new )
Changed translation of base_ai class from "AI" to "Base SNPC"
base_ai now functions when spawned directly, rather than being a floating error
Added support for most types of render pass in a slightly cleaner format.
Update Facepunch.Steamworks to fix swnet crash from last update
Updating CEF to 86.0.4240.198 on Windows 32/64 builds
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Utils to categorize materials / shaders properly
merged from experimental changes
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merge from instrument_wounded
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Refinery asset cleanup & polish
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