134,729 Commits over 4,293 Days - 1.31cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fix incapicated gesture, make CurrentGesture nonserialized
5 Years Ago
More crawling code, getting to grips with the whole player model system
5 Years Ago
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5 Years Ago
Move modelstate initial params to one place, in the constructor. Set up crawling state
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
WIP PlayerModel code, some renaming
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from render_scale
5 Years Ago
skin approval
5 Years Ago
Fixed the borked post exposure on biome profiles. Few other related tweaks.
5 Years Ago
Merge from render_scale
5 Years Ago
Bug fixes, deleted temp files.
5 Years Ago
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5 Years Ago
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5 Years Ago
Don't show loop button while recording a shot Don't allow input on playback controls while recording a shot Hide keyframe tracks when a shot isn't active
5 Years Ago
Hook up a new BeingLooted flag for players
5 Years Ago
Reintroduce ServerFall for incapacitated players. Still WIP
5 Years Ago
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
5 Years Ago
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5 Years Ago
Test map edit
5 Years Ago
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5 Years Ago
New "downed" model state, basic hookup of the downed animations in the animation controller
5 Years Ago
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5 Years Ago
client compile fix for new Reloading ai event.
5 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
5 Years Ago
backup
5 Years Ago
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5 Years Ago
client compile fix
5 Years Ago
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5 Years Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
5 Years Ago
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5 Years Ago
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5 Years Ago
Detail greybox models for underwater labs
5 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
5 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)