193,998 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Use physics meterial for terrain damage calc instead of topology. More accurate to actual terrain type.
5 Years Ago
Fixed large water catcher placement issues after 2019.3 update
5 Years Ago
Fixed spike trap placement issues after Unity 2019.3 update Spike trap decays faster outside building privilege Spike trap stackable (10) inline with other defence deployables Spike trap can be repaired Spike trap crafting time reduced Spike trap no longer damages the player standing 1m away
5 Years Ago
Fixed Drive buttons in workshop model download UI not working
5 Years Ago
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5 Years Ago
Fixed vehicle rigidbody not sleeping reliably when on the vehicle lift
5 Years Ago
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5 Years Ago
Magnet snap zone minor edits
5 Years Ago
Engines spawn in with some (generally low quality) internal items already in place.
5 Years Ago
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5 Years Ago
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5 Years Ago
Adjust initial condition of engine parts. Now 25-75% per spec.
5 Years Ago
Correctly refresh engine performance when internal items break
5 Years Ago
Dead pine trees / Arctic variants
5 Years Ago
Match engine item tier to workbench level
5 Years Ago
Changed internal items damage calculation. Spread the damage over every item, but randomly distribute the amount that each one gets. Much better for handling large amounts of damage in one hit (e.g. rockets).
5 Years Ago
Give higher tier engine parts a higher max condition
5 Years Ago
Adjust engine internal item damage calculation
5 Years Ago
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5 Years Ago
[D11][#3579] Using the global_ViewProjMatrix in compute shader for the bounds Tests.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] fixed Headshot icon
5 Years Ago
[D11] Increasing texturearray size based on FP feedback.
5 Years Ago
[D11] [UI] Fixed harbor display name not being correct for certain languages.
5 Years Ago
[D11] New Scrap Stat icons
5 Years Ago
[D11][UI] Added non platform player icon
5 Years Ago
Use t:Model instead of t:Mesh
5 Years Ago
Test to reduce number of bundles that contain per-platform assets (shaders, really)
5 Years Ago
[D11] Merge commit ignore me
5 Years Ago
[D11] Weighted normals Prefabs/Deployable
5 Years Ago
Added packages
5 Years Ago
[D11] Fixed 3003 Added checks for disconnected gamepads to prevent input from other users.
5 Years Ago
Fixed Win64 quality profile
5 Years Ago
[D11] updated UI icons
5 Years Ago
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5 Years Ago
[D11] updated icon sheets
5 Years Ago
▄▆█▄▉▋▅ (▅▆▊)
5 Years Ago
[D11] NPC vending machines use skin #0
5 Years Ago
[D11] Fixing Harbor Crane Material
5 Years Ago
[D11][UI][#3851] Fixed issue with players in game screen highligh
5 Years Ago
[D11] Fix for ps4 master builds missing define
5 Years Ago
[D11] Fix for ps4 master builds missing define
5 Years Ago
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5 Years Ago
sbox_playershurtplayers no longer unexpectedly disables self damage sbox_godmode works in singleplayer "Make Persistent" property is now properly hidden if persistence is disabled Added a warning about certain options doing nothing in singleplayer to the Utilities > Sandbox Settings menu
5 Years Ago
[D11] Further changes based on FP feedback.