198,864 Commits over 4,140 Days - 2.00cph!
Fixed UI script using wrong client class.
Supressing errors from NVG compatibility.
[D11] [#3848] Pinging the servers - client/server parts.
[D11] + Material changes in the Outpost/Compound to match up buildings with Steam (Bug 4096)
Renamed method in BaseOven to fix error
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness
stone corner conditionals look better across all angles
special stone corner for wall.window block
[D11][#2763] Can no longer stack foundation steps.
T1 engine comp spawns
S2P Roadside monuments
Fixed radial menu regressions outside of building plan
Added poolable component to several new building block pieces
Pie menu rearrangements to make the new building blocks more muscle memory friendly
Pie menu supports button splitting when 2 entries are set to the same priority
Ramps soft collider uses transparent layer instead of collider info
Fixed missing backface on twig ramps thatched fluff
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
Disabled scrap transport heli spawns
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope
some UV rework on wood foundation blocks
Reduce explosion forces on the car a bit
Satchel Charge was also on Continuous, switched to Continuous Dynamic. Added a little bit of code to avoid the "Kinematic body only supports Speculative Continuous collision detection" complaints when timed explosives go kinematic.
Change C4 to continuous dynamic collision. All other similar items already use that settings. Fixes it not attaching well to vehicles.
[D11] Bug 3963 - Increased light values on outpost lights.
[D11][Gameplay][#4037] Server stability issues on buildings fixed
Bring back collider conditionals, since the compound collider bug resurfaced
[D11] Fix to bug 4019 - Water Bucket water looks Opaque.
If at max buffs from a specific source type, remove the shortest duration one and replace with the new one.
[d11] reverted skinned multimesh changes until a proper fix can be worked on. Its cleary problamatic.
[D11] Fix for bug 4069 - Barrels have floating lights.
[d11] Temp RT for depth buffer. Mainly fixes ESRAM usage for xbox.
Tweaked triangle spiral stairs deploy volumes for easier placement
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
Fix for gpu foliage on ps4 (buffer stride was wrong).
Added more tuning console vars.
Slight changes to car lift, just to see if the client builds will now realise it changed a few days ago
Engines now spawn in with no internal items
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
Ramps and foundation steps can be rotated before placement (but not afterwards)
Stairs (L / U / spiral) can no longer be rotated after placement (only before)
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
Fixed half of "Unable to replace foundation in front of foundation steps"
Armoured module icon face the right way
[D11] Updated values used for Swimming animation transition to reflect water height value used in code.
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
Fixed "Unable to replace wall if destroyed next to spiral stairs"
Updated foundation, ramp and step prefabs
Added support for vehicle seating modules to apply damage protection to their passengers
Added CarPassenger and CarPassengerArmoured protection properties with 50%/100% stab protection respectively (solves getting stabbed by cactus while driving)
Added tracking for time spent driving in life stats
Added a stat for time driving on the expanded stats in the death screen
Fixed update when offscreen not being enabled for modular car seats
Change render queue of heat shimmer particle material to Transparent-3000 (was AlphaTest-2450) to prevent conflicting with censorship pixelate material
Pack a bit more into the secondary textures bundle as the main bundle was still perilously close to 4GB (3.96).