193,476 Commits over 4,079 Days - 1.98cph!
[D11] Weapon Materials from FP Branch
[D11] Weapon materials moved over from main branch
[D11][UI] [#3503] Translate Minutes
Capsule ray test improvements, testing transformation.
[D11] deleted texture not used
[D11] Optimising texture sizes for console
[D11] Reverting some texture changes - pass 2
[D11] Reverting some texture changes - pass 1
Merge from skeleton optimizations
[D11] temporary fix for missing water, needs further investigation but this seems to be the cause, this extra stripping is only saving 10MB off the bundle based on my tests, though.
More refactoring of farming1 stuff to be useable for new farming stuff.
Added gene type counting functions.
[D11][#3787] All text in menus replaced with TMPro and redundant TTFs removed. (Also fixed issue with incorrect text in the controller options screen)
Fixes for skin + female variants
Fixed some female prefab variants.
[D11] Fix for Snow_Mound and Snow_Balls materials.
[D11] Added a decal projector for the tree harvesting mini-game
Skin fixes on various prefabs
[D11] + Issue 3410 - Dropbox should no longer be blocking the path and missing rowboat has been returned
[D11][UI][#3495] Added translation to loading screen text.
merge from Lunar_2020_new/Lunar_2020_premerge
merge from Lunar_2020_new
[D11] Fix for Poke Tables at Bandit Camp being rotated
Subtracting
45544 cc rohan
▇▋▄▅▆▅▇▄█▋▍ ▆▆ ▇▌▇▅▊, ▊▉▋▍▊▋ ▊▇▇▊▌▋, ▌█▆▊▄▅▆▊ & ▌█▌▉▆▊
EmissionScaledByLight takes HDR colors (RGB > 1) into account (regression from
33595 cc diogo, LightEx was changed to use HDR colors instead of intensities > 1)
[D11] Fix for Sedan at compound rotated incorrectly
New editor UI options for conditionals
merged from Lunar_2020_new
▊▊▅ ▊▅▄▆▉ ▉▅▋▋█▋▍▍ ▅▆█▌▌▆█▆▍▌ - ▇▇▌▅ ▆▊ ██▊▌█▌▊ ██▊▆▌▌█▉ ▉▍▌ ▅██ ▄▍▇▆▍▊
▉▉█▌ ▇▉█▉▄ ▋▌▊▋▊▅█ ▉▌▇▇▆ ▆▋ ▌▉▇▌▌, ▋▍▋ ▉▌▇▆ ▊▅▅ ▍▅▇▉▍█▋▍▅ ▉▉▇▊▊▉▆▅▆▋▉
Add ImmortalExceptDecay protection type
Decay modules before decaying chassis
▍▊▇ ▅▍▍ ▄▄▊▊▊▇▊▄ ▄▉ ▆▍▆▅▌▉▆ ▌▇▇ ▆▄▍▉▊▋▊▆▆▉ ▊▄██ (▄▊▆▄▅▆▅█, ▆▍▇▇█, ▉▉█)
█▇▊▍▉ ▄▊▉▉▆ ▌▉▍▉▇ ▍▌ ▇▆▋▋▇▄█▆▋ ██▊▊▆▉▆▆
Add spawnat to spawn with world position and angles (instead of a direction vector)
Removed waterlogged ReturnToSpawn. We can use decay for that instead