193,476 Commits over 4,079 Days - 1.98cph!

5 Years Ago
[D11] Weapon Materials from FP Branch
5 Years Ago
[D11] Weapon materials moved over from main branch
5 Years Ago
[D11][UI] [#3503] Translate Minutes
5 Years Ago
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5 Years Ago
Capsule ray test improvements, testing transformation.
5 Years Ago
[D11] deleted texture not used
5 Years Ago
[D11] Optimising texture sizes for console
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Reverting some texture changes - pass 2
5 Years Ago
[D11] Reverting some texture changes - pass 1
5 Years Ago
Merge from skeleton optimizations
5 Years Ago
[D11] temporary fix for missing water, needs further investigation but this seems to be the cause, this extra stripping is only saving 10MB off the bundle based on my tests, though.
5 Years Ago
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5 Years Ago
More refactoring of farming1 stuff to be useable for new farming stuff. Added gene type counting functions.
5 Years Ago
[D11][#3787] All text in menus replaced with TMPro and redundant TTFs removed. (Also fixed issue with incorrect text in the controller options screen)
5 Years Ago
Fixes for skin + female variants
5 Years Ago
Fixed some female prefab variants.
5 Years Ago
5 Years Ago
[D11] Fix for Snow_Mound and Snow_Balls materials.
5 Years Ago
Fixes for skin
5 Years Ago
[D11] Added a decal projector for the tree harvesting mini-game
5 Years Ago
5 Years Ago
Refactor
5 Years Ago
Skin fixes on various prefabs
5 Years Ago
[D11] + Issue 3410 - Dropbox should no longer be blocking the path and missing rowboat has been returned
5 Years Ago
[D11][UI][#3495] Added translation to loading screen text.
5 Years Ago
merge from Lunar_2020_new/Lunar_2020_premerge
5 Years Ago
Merge from main
5 Years Ago
5 Years Ago
network++
5 Years Ago
protocol++
5 Years Ago
merge from Lunar_2020_new
5 Years Ago
[D11] Fix for Poke Tables at Bandit Camp being rotated
5 Years Ago
Subtracting 45544 cc rohan
5 Years Ago
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5 Years Ago
EmissionScaledByLight takes HDR colors (RGB > 1) into account (regression from 33595 cc diogo, LightEx was changed to use HDR colors instead of intensities > 1)
5 Years Ago
[D11] Fix for Sedan at compound rotated incorrectly
5 Years Ago
5 Years Ago
New editor UI options for conditionals
5 Years Ago
merged from Lunar_2020_new
5 Years Ago
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5 Years Ago
Decay tick edit
5 Years Ago
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5 Years Ago
Add ImmortalExceptDecay protection type
5 Years Ago
Decay modules before decaying chassis
5 Years Ago
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5 Years Ago
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5 Years Ago
Add spawnat to spawn with world position and angles (instead of a direction vector)
5 Years Ago
Removed waterlogged ReturnToSpawn. We can use decay for that instead