193,478 Commits over 4,079 Days - 1.98cph!
Move attributes just in case
Fixed vehicle lift loot refresh + UI issues
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Add fuel storage model to the base chassis so we can LOD it
Add no-LOD models to LOD2, per discussion
Increase LOD levels from 25/13 to 40/20, per discussion
Handling meshes without LODs
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Copy LODs from modules down into the master LOD on the chassis
Moved LOGGroups to client only area
Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
Cleaned up an unneeded list
Improved instrument performance while playing back recordings that include massive amounts of notes
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minor schema generation edits
Hardiness genes now increase the ground modifier value for growables outside of planter boxes.
merge from Lunar_2020_new/Lunar_2020_premerge
merge from lunar_2020_new
Fixed firework shells casting a black light
merge from Lunar_2020_new/Lunar_2020_premerge
merge from Lunar_2020_new
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Do not read JSON nulls as empty strings
Do not read JSON nulls as empty strings
[D11] merge of
39955 from main branch, fixes some of the problems described in bug #3512
Implemented water gene functionality: water genes increase the amount of water required/consumed, currently by 20% per water gene.
[D11] [UI] Removal of unused radial menu textures. Added UI radial shader. Replaced all radial textures in pie menus with radial shader material.
Improvements to the trace test
[D11] Enabling Skins Store (again)
[D11] Updated UI Logo's / tweaked foliage density
[D11] range_bank_chute_e LODs and materials assigned
[D11] Re-enable Skins Store and Create a Server buttons
merge from Lunar_2020_new/Lunar_2020_premerge
[D11] foundation.steps.fbx smoothing group fix