193,266 Commits over 4,049 Days - 1.99cph!
Merge from PlayerPresentation
fixed Surgeons and Easter Onesie maxtexturesize
[D11] add some missing diffusion profiles + synchronize some other settings in hdrp.high.asset
Scientist skeletons and lighting prefabs
greybox cliffs set stone splats at their feet in a 7m radius
Missing files for arid spawn populations
Lowered density of decor_v3 rocks spawns by 75% as the new foliage rocks do a better job at quality coverage now
latest terrain generation - includes more post processing on dirt and snow splats to add fine depth to terrain
Fixed potential NRE in WorldNetworking.RequestWorldData
Allow up to 1024x512 images for the server header
Reduce engine power some more
Air resistance and engine power tweaks
Additional early exit for AllowMove.
Prevent right-click from removing the chassis item the garage UI. ItemIcons now have an "allowMove" bool.
Update the default server image
Added a playedNote trigger to to guitar viewmodel for more accurate strumming
Lightpost_a & _b merge fix.
Update drum kit description
Merge fixed Compound (1/2)
Fixed instances of Bandit Town hitting the shadow limit.
Polish & S2P
Improved module repair UI
fix clipped note start on acoustic guitar G3
Fixed wrong WheelCollider assignment on 2module chassis that was causing it to pull to the left
static instrument mount/dismount sounds
IsDriveable() checks minimum vehicle requirements
Asset bundles skip bundling anything in a /resources/ folder
More specific prefab/so bundling
Demo playback now loops with a progress indicator
SoundBuilder is now LoopBuilder, supports all notes
Added vm strum anims, added logic to controllers, reduced recentlyplayed values
Moved FileSystem_Warmup back to where it should be
Merge from hair_morph_meshes