202,049 Commits over 4,171 Days - 2.02cph!
Added Deaggro range stat to NPC.
When target is outside deaggro range, it's "out of range".
When target is outside aggro range but inside the deaggro range, it's in "vision range"
When NPC is roaming, if outside max roam range without a target, navigate to spawn.
Allow changing to nav_disable at runtime to stop all AI ticking.
Forgotten UnityEngine.Profiling
trying out launcher movement increase 1->2
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
launcher movement back to 1
More scenario editor progress
chromium javascript bindings
updates to vm source files
First pass on flee behaviour.
updates to world double barrel shotgun rigged source
AntiHack.Log only prints to server console on debuglevel 2 or higher
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default
tutorial can restore AI settings to continue game as normal after tutorial stages
ConditionGroups editor side WIP
adding tutorial marker stuff
Scenario progress
Compile fix
Doing a quick Entity test.
Rocket factory layout changes
Added makeshift walkways
Replaced some of the lifts with staircases
Material tweaks to make the area easier to navigate
Added interior lights
tweaked tutorial marker arrow
Condition groups are now working.
Removed Conditions from DSE and related editors (hopefully).
Pre npc conversion backup.
First pass on multiple speed states for NPCs.
More scenario editor
Added some JSON type converters
A little NPC corpse gen tweaking
Duke
Prefab fixes
Manifest
Added some debug info to behaviour
fixed leash timer on Duke.
Saved all DSE owning assets,, fixed ConditionSettingsWrapper.OnValidate bug causing dirty flag to get unset