202,017 Commits over 4,171 Days - 2.02cph!
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
Added convar to alter Navmesh Obstacle behaviour.
Other biome flower tweaks
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement)
Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
Tooltip coding backup. Welp.
Item category shit.
More validation.
Replaced a bunch of conditions that used to have a blackboard mode with the target version and appropriate target modes.
Removed mushroom changes.
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
Re adding mushroom changes
adding more buttons to the editor tree script and updating the oak tree with lods
Fixed DOF not being reset when leaving session and starting new
Base UIWidget animator support, validation & debug warnings when missing required triggers
Weather tweaks
Weapon tooltips are actually useful.
more validation and logging.
Fixed a null target.
merge from evaluation targets refactor
NRE fix in object motion vector
dse elements now add their target to the blackboard read keys array.
target filter selector now adds its keys to the write array.
Attack speed better indicated.
Loot file.
Fixed PlayerObjectives NRE when active scenario has no tutorials
Fixing various bugs.
Navbar new talent alert.
Fixed crafting search.
Some UI widgets behave nicer.
fixed target selection in all target filters
Fixed some incorrect targets in Interactions
don't do marker effect beyond 30m
Fixed a bad target blackboard read in SleepInTerritory
Added a Select Random Position in territory so that the animal would actually go to it's territory to sleep
Missions: Remember tasks even when they're already done, in preparation of being able to backtrack
Correctly end previous optional tasks when a later task is completed - Correctly end previous optional tasks when a later task is completed
New writer works. Need to cross reference performance with old writer.
Fixed talent level unlocking.
New building proximity checks to counteract wallstacking / honeycombing exploits