202,005 Commits over 4,171 Days - 2.02cph!
Fixed NRE in UnitHasCollectionRole
deleted some unused scripts, changed some item costs
Add a timeout to how often the same type of Monument Info display, that it can't be repeatedly triggered.
Added quick stunned vfx prefab
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
Added map icons for new TF2 Jungle Update maps
Another UnityEditor fix in Session
Fixed a bad selector target in CombatAbilitySelector
Skinned Reindeer Antlers and created icon and item prefab. Added Festive Door Wreath model and materials
Fixed party movement distance check not working
Fixed combat ability selector not using the right target and failing all distance checks
Quivers now get equipped on back slots and are not held in hands
Added a WeaponEquipPoint field to CombatAbilityParameters to specify how a weapon should be held for the given combat ability. Set Bow-Shoot to LHand, everything else defaults to RHand.
added ActiveUnitMarker script, sets the colour of the active unit markers based on team
more tutorial work
Merge from WeaponEquipPoint
Hide map choice when only one map is listed
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
Updated materials in prefabs
Locked players during intro
Minor Distance consideration performance tweak
Renamed Lost&Found to "Tutorial". Removed empty objectives
Fixed various Items/Container/ItemContainer methods not checking Item.CanBeUsedAs
Fixed NRE in MenuScene when quitting from game to menu
tool folder renamed tools
srcds will print p2p address to console when p2p is enabled
Added channel description to nature/foliage shader biome mask label
gave basket bones to attack things to
Tool tips for spawnmenu editing
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turn 4 tweaks
turn 5 wip
added numpad 0/1 keys to editor only DevTools to speed up gametime 10x to run through tutorial quicker
Merged DistanceConsideration and BlackboardDistanceConsideration.
Merged Weapon Management goal into Fight goal. Added momentum to Fight goal.
Various food AI improvements.