201,753 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed player commands not working
8 Years Ago
Undoing staging branch shit that we no longer need (yay)
8 Years Ago
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
8 Years Ago
...
8 Years Ago
switched fade mode from speed tree to none to save some ms
8 Years Ago
Skin icon loading rewrite (performance, memory)
8 Years Ago
Some more workshop skin profiling
8 Years Ago
Cleanup
8 Years Ago
Cleanup
8 Years Ago
Only cull game objects we culled components from when they don't have any children
8 Years Ago
More ai stweaks.
8 Years Ago
Tidied up various methods in CraftingOrder and Knowledge and moved some of them to a utility class. Added Activity when someone places a Crafting Order. Crafting component now stores registered crafting station(s) for easy access.
8 Years Ago
Bot players fully working. Type addbot at server console to add bots.
8 Years Ago
BehaviourChainFilter renamed to EntityFilter TargetFilterSettings holds a default EntityFilter, can be overridden where used in a GoalPlan
8 Years Ago
missed a bit
8 Years Ago
merge from main
8 Years Ago
Fixed skin icons not calling apply after loading
8 Years Ago
SwapArrows is IClientComponent
8 Years Ago
First pass on convars for monument spawning of npcs.
8 Years Ago
Makeshift Hazman prefab
8 Years Ago
Progress
8 Years Ago
fixed explosive bullets doing slightly too much damage
8 Years Ago
More
8 Years Ago
Profliling
8 Years Ago
Profliing
8 Years Ago
Bits
8 Years Ago
Merge from filtering refuckery
8 Years Ago
Editor bits
8 Years Ago
Helpbox hint explaining candidate filter overrides on target filters in a goal plan
8 Years Ago
Editor
8 Years Ago
Set all existing target filter usages to override default entity candidate filter, so we preserve expected behaviour from pre-refactor
8 Years Ago
Editor filtering bits
8 Years Ago
E D I T O R S T U F F
8 Years Ago
that again
8 Years Ago
bits
8 Years Ago
bits
8 Years Ago
Fixes
8 Years Ago
TargetFilterSettingsEditor always shows filter data when viewed directly
8 Years Ago
Changed a few target filters to use first candidate mode
8 Years Ago
Goal.MakeFire scoring improvements
8 Years Ago
More
8 Years Ago
Initial bootstrap script import. Removed ActiveSceneCheck. Repurposed my MonoBehaviourHelper to mirror Bill F's equivalent MonoBehaviourEventCallback
8 Years Ago
Add mathods from the old Bootstrap file
8 Years Ago
more WIP color stuff and some cleaning
8 Years Ago
missing file
8 Years Ago
Minor optimisations in Effects, Flags
8 Years Ago
gorilla wip
8 Years Ago
Made BaseGrid.ValueAtEntityPosition virtual, override in TemperatureGrid to avoid looking up closest position to entity's world position every time we used this[x,y]
8 Years Ago
Fixed some shitty oversights in DM filtering
8 Years Ago
adding missing stuff