201,677 Commits over 4,171 Days - 2.01cph!
Fixed Building.ForceConstructionComplete NRE
Resave island1
Disabled DSE caching
TerrainBlendObject NRE fix
Items component cleanup, hopefully fixing repeated failures to stow things
More AI tweaks.
Removed now unused EndsMomentum field on GoalPlan.
Removed pillar building block (how much outrage could this possibly cause?)
Removed support socket type
Removed support socket from floor prefab
Fixed stow event data not being set as active
Disabled Human/Shelter/TakeShelterInInterior until we fix caves
added GameTagModifier (unit stat stuff, not gameobject)
career unit modifications wip
rt for frame blending
clear backbuffer after swap
career UI unit buttons now fire click events.
career unit mod apply/remove.
career unit mods get applied at the start of matches.
for testing: clicking a unit in the roster lit applies a +5 health mod to it
Rivers are no longer green
Role selection foldouts use regular tooltips instead of their own label (UI graphic count reduction)
added unit mod protobuf defs
CareerUnitMod and CareerUnitMods serialization
CareerUnit protobuf/serialization of mods
unit mods serialize with career saves.
removed test code.
added unit mark to careerunit.
protobuf and serialize it.
Reduced effectList max pool size
Removed some reproduction logs
Actions.WaitRealtime uses TimeSince
Updated most render library functions to not lock up when a Lua type error occurs during function execution
Added type error to render.Capture
update text mesh pro
wip career ui stuff
created a portrait prefab and replacing it in the squad editor etc..
Fixed Current Goal being reset by the high priority module evaluation pass.
Better logging.
Grinding through more npc corpse setups.
UIWidget/Screen refactoring to better support management of graphics components
Disabled vsync, removed Low quality setting (ultra default)
Fixed some issues with UIWidget not toggling components properly
TabbedWindows properly toggles child widgets
Hopefully actually fixing child widget component toggling
Removed DataAsset equality operators/overloads
Item pickup cleanup
Tutorial widget graphics cleanup
Version++