201,677 Commits over 4,171 Days - 2.01cph!
Reimplemented the construction requirements for FillViews (got lost in a merge)
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
Fixed fog of war debug toggle
Island1 rebake, rabbit den navmesh fix
Reduced decor bush navmesh obstacle radius
spear craft tutorial
convar and menu option to disable game tips
Cleanup/icons
Serialisation stuff
Building placement guide UI now has a regular build root and ViewFill root (since they have slightly different controls)
cloth collection tutorial
sleeping bag tutorial
Removed OnGUI debug display
Added a Box check to ViewFill placement so you can't place fills through buildings/resources
Added a minimum 1 unit spacing between anchor points
Major refactoring effort to remove Character references outside of Character. Cheated a bit and created an ICharacter interface to use when no other option presents itself, which hopefully can end up much more minimal than Character itself.
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used
This fixes units Pick up actions never ending
Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed
Fixed Items not getting added to MyItems if the animation is being bypassed
careernunit init fix from save
removed old redundant cooldown code and value from definition, now just checks move and attack turn numbers.
moved unit health read access to a property, added Alive property to replace shitty health > 0 checks
moved movement range lookup to unity property
NPCs now break down barricades that stand in their way.
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added maxhealth unit tag
moved block side lookup from AttackUtils to unit
block now references unit property not def directly.
removed basic attack def from unit def as it's never used
Tweaked time ranges and scoring based on time ranges
Restored lazy caching of various name properties in DataAsset
merge from MT level design
merge from Mini water well monuments
un-inverted a curve that was making people sit by fire
static building parts fix
added recycler to junkyard
NPCs can now use patrol points.
It's now possible to limit the max subscriptions on a positional interaction
Significantly more cliffs and hills
Why do you hate me Plastic
Debug log ICanvasRaycastFilter count after UI init
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active