122,124 Commits over 4,048 Days - 1.26cph!
Fix connection and loading screens not refreshing server info correctly sometimes
More setup. Can mount, add fuel etc. Manifest update.
Rename TrainEngine to Locomotive
More setup, item, mounting. Reduced above-ground WorkCart power now that we have the locomotive.
Set up collision triggers, hurt trigger, nav obstacle, fuel storage
Detail collider setup done (much simpler as we can use the mesh collider for most of it)
Beginning setup of an entity for the big train engine. World colliders done.
Fixed wrong workcart health value
Block material copy on WorkCart truck gibs
Fixed forests not properly spawning in the far-eastern snowy areas.
Temporarily disabled some troublesome AI related things.
Fixed WorkCart glass visuals being active (returned to having no glass)
thumb_up
35
thumb_down
21
configured HMLMG, added weapontest loadout
thumb_up
23
thumb_down
15
thumb_up
30
thumb_down
17
recoil adjustments
fixed headbob in debugcamera
thumb_up
26
thumb_down
23
Try loading server info for the transfer connection screen sooner
Compile fixes after merge
material updates following texture changes
missing mesh decal renderer scripts on some prefabs
merge from hapis_conversion
Forest density fix 2/2
More community fixes
Updated AI related objects for MilTuns
material updates following texture changes
uploading re-worked texture sets
concrete_wall, sidewalk_a, sidewalk_b, concrete_slabs
Reworked custom navmesh data stuff.
s2p on launch site.
Testing baking heightmap instead of displacement map for faster lookup
untamed state loading wip
thumb_up
19
thumb_down
19
cover point editor build fix
reverted LightGroupAtTime
merge from mixing_table_ammo
thumb_up
31
thumb_down
19
new textures for concrete_wall set
thumb_up
21
thumb_down
16
Added a bunch of static building part prefabs - useful for map makers
▆▇▋▍▉▆▆▉▅▅▋ █▅▅ ▇██_█▆▋_▇ ▉▊▆▊▍▋
Merge from interaction_sounds
Additional missing open/close sounds for items
Renamed Train folder to TrainEngine, to facilitate a merge from Main where that's also a new folder of the same name
Fixed train track selection being the opposite of expected if the driver is in a train engine that is facing in the opposite direction to the primary (front) train car in a coupled train