reporust_rebootcancel

134,502 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
2 Years Ago
Hill cliffs progress
2 Years Ago
Wire clearing working properly from both sides with slack levels
2 Years Ago
merge from nexus
2 Years Ago
merge from wiretool_fixes2
2 Years Ago
merge from store-typos
2 Years Ago
merge from roman_candles_limit
2 Years Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
2 Years Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
2 Years Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
2 Years Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
2 Years Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
2 Years Ago
setting up blunderbus 3p anims and viewmodel anim set updated
2 Years Ago
Abort the waiting for players loop on the client if disconnected from the server
2 Years Ago
Fixed broken load method
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Compile fix
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
2 Years Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
2 Years Ago
Merge LOD conversion multiselect
2 Years Ago
Merged main into wire_slacking
2 Years Ago
Fixed NRE when isolating a wire and leaving building privilege
2 Years Ago
Fixed skinned items missing materials when entering and exiting LOD range
2 Years Ago
Made RendererLOD conversion multi selectable
2 Years Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
2 Years Ago
Code cleanup
2 Years Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
2 Years Ago
Merge from main
2 Years Ago
AIHelicopterAnimation compile fix
2 Years Ago
Merge from main
2 Years Ago
merge from fireworks_limit_fix
2 Years Ago
merge from item_store_videos
2 Years Ago
merge from melee_anim_attack_fix
2 Years Ago
merge from wiretool_fixes2
2 Years Ago
reapplying 97426 wiretool_fixes2
2 Years Ago
merge from 97430
2 Years Ago
Don't allow skinned mesh renderers to be collapsed
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fixed skinned beach chairs
2 Years Ago
Fixed storage adaptor
2 Years Ago
Fixed reversed search light
2 Years Ago
Fixed powered water purifier
2 Years Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
2 Years Ago
Adjusting pedal bike physics
2 Years Ago
Fixed pedal bike bounciness
2 Years Ago
Fixed scale not being applied (this should also be fixed, disabling for now)