122,118 Commits over 4,048 Days - 1.26cph!
Potential brake sparks fix
merge from hapis_conversion
Fixed big oasis still not spawning proper palm tree clusters around itself.
Errn demanded ziplines down from the mainland cliffs over to the satdish island and back.
More autospawn floater fixes.
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Improved forest spawns in the western desert.
Buncha other fixes, with emphasis on floating decor on cliff verticals in the desert.
Update ferry to actually sail across the ocean to and from the matching island billboard entity
Fixed the new southern islands forests not spawning properly, and gave them some more ore.
More concentrated forest patches in the desert area.
removed some patterning in sidewalk_b
new gunshots for AK, semi pistol, semi rifle, m92, mp5, custom smg, and lr300
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merge from hapis_conversion
disable temperature on weapontest
Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material
Another big chunk of bugfixes. (This changeset is functional)
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Debug progress/backup (Not a mergable changeset)
material updates following texture changes
concrete_h +with some moss
re-made concrete_trim textures
Fixed airwolf convo typo
Fixed mission name text UI overflow issues
Update to the train based on feedback
Removed windows
added ladder at the back of the cabin so people dont get stuck as easily
changed the side steps to be ladders but in the same style as the steps
updated collider in relation to these changes.
(need to change the lods too in relation to these changes)
Improved spawns around the rivers.
Various other fixes.
More buglist fixes. (This changeset is non-functional)
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Polished road_decals, asphalt_a, concrete_slabs, sidewalk textures with a sprinkle of gravel/moss
merge from minicopter_lerp_fix
merge from static_building_parts
- The three gauges do something (temporary)
- Adjusted bogie positions to put them closer to the ends of the locomotive, so that coupling points will stray less far from the centre of the track on tight curves
Visuals on the new locomotive monitor, now in widescreen
Locomotive coupling with temp visuals
- Set up fuel interaction for the locomotive. Instead of requiring the player to be on the platform, it has a speed limit for access.
- Fixed player no longer being able to mount.
- The locomotive actually moves now
HMLMG sound import settings, muzzlebreak attack effect, and 3p reload sounds
Static variant of barricade_cover_wood
Fixed chainlink_fence_1x3 using incorrect layer for inner collider
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