121,622 Commits over 4,048 Days - 1.25cph!
Fixed instability at server physics tick rate
Smoothed out the air stability - more subtle
Snowmobiles try to keep to the same angle as the terrain when airbourne, as long as the slope is <= 45°
Possible fix for error when closing skin picker after using search
If two points in a line are too far away the line will now end, fixes some invalid sprays in monuments
Spray decal now uses wood for crafting
Change spray layer to prevent walking/projectile collision but still allow using water to clear sprays
Adjusted wheels and suspension again, trying to improve stability
Fixed locks not persisting correctly when reskinning a door
Fixed being able to open reskin menu for items that aren't skinnable
Fix redirect skins being set to the wrong skin id when reskinned (fixes factory door issue)
Temporarily disable material replacement assert, replace with warning
Fixed error when inserting an invalid item into the spraycan
CreateSpray error fix
Spraycan is no longer default craftable
Can no longer reskin items without TC auth
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no_terrain cliff material variants for special purpose use
updated snowmobile mesh.
removed unnecessary joint aka 2 less bones needed
Adding light sources to heaters
Adding set of electric heaters - models/prefabs/texture files
Snowmobile model update
added new geometry so alex can rig the steering properly
widened the distance between ski's to 1.2m
updated textures/materials/LODs and gibs accordingly
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Subtracting
67913 to ensure arctic base spawns on 3k maps
Spawn arctic base and arid military base after the main monuments so they don't occupy their spawn locations (since they do not have distance to other monuments enforced, they should still find suitable spawn locations nearby)
enabled read access on a bunch of meshes needed for navmesh gen
ArcticBaseAI prefab updated for recent module_a art changes.
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Added a GameTip for players trying to drive a snowmobile on unsupported terrain
Fixed being able to report the same player too often
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches
Fix incorrect cost calculation
Change default vehicle hold dismount time to 0.25 (was 0.5)
This is saved so any existing staging players will stay at 0.5
Suspension visual settings (Tomaha)