129,478 Commits over 4,140 Days - 1.30cph!
S2P gas station
Fixed both harbor monuments switching to HLOD mesh too close
Improvements to base drone sound code to sound better for manual controller drones
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
Improved system for Blackjack loading from save. Fixes Blackjack not being playable after server restart.
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Player can double down on any two cards if neither is an ace (some rules only allow DD on a card value of 9-11). They double their bet and receive one extra face up card. The bet is then dealt with normally (some rules say that if the dealer has Blackjack, the dealer only collects the amount of the original bet).
Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child
Now supports undo/redo
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Can't double down if card count is not == 2
Added killcars, killminis, killscraphelis, killtrains, and killboats convars. Works the same as killanimals but more humane.
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Extended caboose parent trigger height even further
Extended caboose parent trigger height
Merge from main (stomp trainyard changes locally)
Flame iteration & scene backup
Fixed caboose slot machines not showing their UI canvas
Fixed the card game UI freaking out (infinite NREs) if the caboose is destroyed while players are using blackjack/poker
Floating flame sequence to augment any base fire atlas.
merge from electricity_splitter_update_fix
merge from connected_time_fix
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
merge from halloween2022/fixes
Merge from main -> client_stall_detection
Consolidate some logic for getting GC info
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
BBQ deployed prefab updated with facelifted elements.
Nuclear missile silo scene progress
Concrete debris decals
Decals prefab and texture changes