121,628 Commits over 4,048 Days - 1.25cph!
Merge from companion_server_offline
Automatically tests Rust+ connections to servers and disables it if it fails
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Snowmobile smoothness/stability work
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Remaining sculpts for south secondary islands
updated snowmobile model with rig and anims, added animator
Remaining sculpts on big south island
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NPCSpawner can now modify brain sense stats.
Bumped sense, attack and listen ranges of arctic base scientists.
AI prefab update.
Added AI navmesh obstacles prefab. S2P on arctic_research_base_a.
Setup AI sleep/wake triggers. S2P arctic_research_base_a
more AI data tweaks/setup
hobo barrel can now be picked up and repaired
Cover updates after some initial testing
Merge Snowmobile -> Aux to get the latest changes back in Aux
Cherry picking the new SnowmobileMore branch to Snowmobile. I had accidentally committed these changes to Aux and subsequently converted them to a new branch.
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FIxing a 0.1 offset on square ladder hatch prefab
Apply auto panel closer component, it's a better fix than the one from earlier today
Merge from firstpersonspectate
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin
Went through all existing GameTips and made them all conform to the same grammar rules (which generally seemed to be: For single-sentence phrases, use no full stop at the end of the phrase. For multi-sentence phrases, use a full stop at the end)
Snowmobile tooltip now shows when going to bad terrain from good.
Fixed ground watch regression preventing sprays from being cleaned up when the entity they were attached to was destroyed
Enabled sprays on trees (tree destruction now triggers OnPhysicsNeighbourChanged callback to nearby entities, will need to monitor for unintended side effects/performance implications)
Small stabilising force edits
Raise the world colliders so they stop interfering with the wheels
Fixed being able to spray on the MLRS
Fixed incorrect VM spray colour when spraying at something that's invalid
Don't allow sprays on colliders with ColliderInfo that aren't marked as opaque (fixes being able to spray on a variety of invisible colliders at monuments)
Close reskin dialog if player is wounded/dies
Add a plane depth check to prevent sprays on some problematic monument colliders
Close reskin dialog if the entity being reskinned is too far away or destroyed
Can no longer open the reskin menu if mounted
Fixed some cases where valid sprays would get incorrectly rejected on the server