121,613 Commits over 4,048 Days - 1.25cph!
Steering direction bugfix
Remove extra box collider that was causing erroneous dismounts
Fixed map icons flickering at the wrong size for a frame when opening the map
Move rear passenger to the new spot no Tomaha
Added damage texturing to rear storage seat.
Updated colliders and storage interaction.
Fix rear storage seat spawning four rear storage seats as gibs
Reverse tread anim direction
Assign new updated model to the Tomaha
Various snowmobile physics adjustments/updates. Also show visual steering on the temp ski visuals.
Fix wrong button colors on the left side of the firework design UI
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Merge from xmas_update_2021
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Added rear storage/seat gibs
updated prefab
updated decal sheet to include the fuel gauge
updated the model to fix the tilt in the track, also resized it a little to compensate for the change
renamed track textures to old UV3 naming convention
added rear storage and extra seat, textures/materials and lods
updated materials for the snowmobile
updated prefab.
merge from xmas_update_2021
merge from xmas_update_2021
merge from xmas_update_2021/fw/santa
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cherrypicking
67541 - Fixed Santa permanently pitching down 20 degrees and flying perfectly straight instead of "swimming" to different angles as intended.
Fixed missing player id on report screen
Can no longer report a specific player more than once every three minutes
Adjust all car settings on snowmobiles
Added a keybind to trigger the focus map button on the map screen (unset by default)
Remove front wheel colliders, add new torque-based steering option.
Merge SnowmobilePhysics -> Snowmobile
Converted all modular cars to use my new shared light atlas
Tomaha headlight emission edit
Set up a new texture atlas and material called Shared_Light that all new vehicles can share. I've taken the light textures from the Tomaha snowmobile and added them here, updated the light UVs to match the new textures, and ported the lights over to used this new atlas. Going forward, we should be able to use this one material for all vehicle lights in the game.
Small Santa FX facelift
Cheaper terrain spotlight on Santa, and better coverage on his own keylights. No black spots.
Don't show friends list in mute list (was only on for testing)
Better UI for deleting players from the mute list
Setting up a material and atlas texture for a shared light, where all/most vehicles can share the same light material
Fixed Santa permanently pitching down 20 degrees and flying perfectly straight instead of "swimming" to different angles as intended. Regression introduced in
67335.
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Merge from xmas_update_2021
include .mat for the change of textures.
Materials properly applied.