121,613 Commits over 4,048 Days - 1.25cph!
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New Year's resolution, write commits in past tense instead of imperative.
- Improved MaxForwardSpeed accuracy for snowmobiles.
- Tweaked snowmobile acceleration curve and forces.
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Extra checks on DoCollisionDamage etc
Terrain sculpts east of LS
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merge from xmas_update_2021
Disabled xmas event
Disabled Icewall, icewalls, xmas tree, advent craft
Restored airdrop
Restored menu logo video
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Only look at rear tread wheels for ground type etc (client)
Merge Snowmobile -> Aux. Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air).
Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air)
Merge Snowmobile -> Aux. Adds air control, physics tweaks.
Allow some air control (pretend the driver is leaning)
Changed snowmobile world colliders to be more rounded, encourage smoother movement
Remove colliders causing snowmobile dismount bug. Some more stat tweaks
Revert accidental ProjectSettings commit
Adjust acceleration, top speed, and general driving feel
Increase snowmobile wheels to six wheels instead of four. Adjust various stats. Driving well now.
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fuel gauge for snowmobile
initial setup
materials and textures
needs lods
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More snowmobile physics tweaks