121,612 Commits over 4,048 Days - 1.25cph!
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MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
MLRS UI overhaul: Projectile velocity UI added
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
MLRS UI overhaul part 1: "Missing aiming module" screen
Added VisualiseTrigger script, using it on SAM_Static
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Improved system for calculating MLRS projectile inaccuracy. Fixes angle calculation errors.
Fixed various bits and pieces with MLRS rockets
Directory changes for timeline assets + updates to ignore config.
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Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
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Removed the temporary camper car that was used for testing last month (3module_camper_temp).
Repositioned the zero point on the MLRS rocket model
Removed the standard 1m launch offset for MLRS rockets
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
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