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121,569 Commits over 4,048 Days - 1.25cph!

4 Years Ago
Have the max sub external FX distance take LODBias into account
4 Years Ago
Fishing rod no longer marks player as hostile Don't attempt the cast if we don't think it's a valid position client side Water surface logic tweaks
4 Years Ago
Hooking up proper water shaders.
4 Years Ago
Bobber now animates to the water instead of spawning in it
4 Years Ago
Slow the sub down a little
4 Years Ago
Don't show sub FX beyond 100m away
4 Years Ago
Show bobber while aiming Can now adjust cast length by aiming up/down Fixed being able to fish in too shallow water Fixed being able to fish while swimming Don't allow the line to be cast until the aim animation has been completed (fixes a bunch of weird animation issues)
4 Years Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
4 Years Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
4 Years Ago
Fix water surface collision plane rotation. Remove my old prop bubble FX.
4 Years Ago
Some more submarine FX hook-up work. Also now handling the situation where if you Play() a particle system, then Stop() it, then Play() it again, new particles won't play until all the particles from the previous playing state have run out. Continue playing the particles and start/stop just the emitters.
4 Years Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
4 Years Ago
brown trout
4 Years Ago
Added some quick tables for the cantina and other labs rooms based of existing generic textures Dressing backup
4 Years Ago
Basic underwater effects
4 Years Ago
More plugging in, tidying up, basic shader uses standard lighting to look a bit better for now.
4 Years Ago
dressing backup extra shelf variant, related prefabs
4 Years Ago
merge from /Submarine
4 Years Ago
Added another station
4 Years Ago
Cleanup
4 Years Ago
Merge from main
4 Years Ago
Unsaved
4 Years Ago
Tag the ocean as sea water!
4 Years Ago
Merge from voiceprops/dlc/playersave
4 Years Ago
Better bait now increases the chance of getting rare fish
4 Years Ago
Part of the way through hooking everything up properly...
4 Years Ago
Description updates Added anchovy, diving fins, water bucket, water bottle as fishable
4 Years Ago
Removed buoyancy height modifier for moon pools, 63180 fixes this in a better way
4 Years Ago
Layer shuffling to stop caustics leaking everywhere
4 Years Ago
dressing backup
4 Years Ago
New wall mounted and floor standing shelves models based on the offce magtapes set
4 Years Ago
Fixed lab door clipping edge case
4 Years Ago
merge from /Submarine (aux)
4 Years Ago
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
4 Years Ago
dressing backup
4 Years Ago
Copied material parameters of Terrain.v3 to Terrain.v3_Margin
4 Years Ago
Control panels progress / Added WIP meshes and prefabs
4 Years Ago
Forced advanced buoyancy check if more than 10m underwater
4 Years Ago
merge from controlchair
4 Years Ago
dressing backup
4 Years Ago
Steel toilet furniture skin work
4 Years Ago
Some models fixes - visual issues
4 Years Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
4 Years Ago
Updated left and right footpedal rotation pivots updated duo submarine prefab
4 Years Ago
updated fuel material for the solo sub fuel tank is no longer chrome
4 Years Ago
Long and short torpedoes Materials, textures, lods and prefab setup
4 Years Ago
Added sun and moon underwater god ray color overrides
4 Years Ago
Merge from electrical_qol
4 Years Ago
Module filler prefabs - skin variants
4 Years Ago
Separated moonpool interior from exterior shell meshes Module prefabs update