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128,614 Commits over 4,140 Days - 1.29cph!

3 Years Ago
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3 Years Ago
Stripped a lot of code out and setting up foliage grid to try and support compute based foliage.
3 Years Ago
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3 Years Ago
Auto-create the save path for servers (server.identity) Fixes exceptions thrown at boot when it doesn't exist
3 Years Ago
Codegen and manifest to fix merge errors
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Added grass.refresh_budget and decreased resolution in FoliagePlacement.CheckBatch
3 Years Ago
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3 Years Ago
Lowered wagon and above ground workcart populations
3 Years Ago
Fixed train wagon wheels not animating
3 Years Ago
Reduce timeSinceCouplingBlock lockout from 2s to 1.5s
3 Years Ago
Another train coupling fix
3 Years Ago
Fixed a case where a train car would become non-functional after uncoupling
3 Years Ago
Merge from main
3 Years Ago
Fixed performance drop when looking at a deployed boom box in a crowded base
3 Years Ago
Updated bogie detaild colliders on Work Cart and wagons
3 Years Ago
Block train coupling for a couple of seconds after some situations
3 Years Ago
Rerun train car gib setup
3 Years Ago
Null check - work cart doesn't have train car audio
3 Years Ago
Remove extra newline
3 Years Ago
Stop Train Car audio when the client tick stops
3 Years Ago
Merge in the updated train audio
3 Years Ago
Allow train car coupling at a bit higher speed
3 Years Ago
Disable all editing functionality on the clan UI when not near a clan table Show a tip on the clan UI explaining that editing can only be done near a clan table
3 Years Ago
Comment only
3 Years Ago
Merge from main
3 Years Ago
Merge in train sleep code
3 Years Ago
Another fix to prevent stack overflow when trains go wrong, which would crash the whole server. Sorry Staging players.
3 Years Ago
Placeholder clan table entity where you need to be near to manage your clan Show a vital on the HUD when near the clan table Don't allow inviting players to clans when not near the table All clan RPCs which modify clan-related things will fail when not near the table
3 Years Ago
Merge from parent
3 Years Ago
Merge from main
3 Years Ago
Don't couple if the track that the other train car is on isn't actually connected to ours
3 Years Ago
Catch attempted coupling when a train car collides with the side of another train car at a low angle at a junction. Only allow the coupling if the distance between the coupling points is low
3 Years Ago
Don't allow "swapping" train car coupling. Only couple if a train car is not coupled to anything
3 Years Ago
Make sure that a train car is removed from a CompleteTrain as soon as it's assigned to a new one. Prevents crash from infinite recursion during bugged collisions.
3 Years Ago
BillBTestMap edit
3 Years Ago
More/backup
3 Years Ago
Updated train_wagon_b_gibs mesh / merged the roof and the walls Fixed broken physics on the train wagon and workcart gibs Fixed broken material overrides on workcart gibs
3 Years Ago
Splat backup
3 Years Ago
prefab, controller, and anim updates
3 Years Ago
Proper gibs for train_wagon prefabs
3 Years Ago
merge from main
3 Years Ago
More west region
3 Years Ago
vm prefab updates
3 Years Ago
anim updates
3 Years Ago
Replaced old workcart gibs mesh
3 Years Ago
New workcart gibs / added new bogies
3 Years Ago
Merge from abovegroundtrain_dismount_fix
3 Years Ago
Raised the WorkCart parent trigger. Allows for jumping on the top of it without unparenting