121,612 Commits over 4,048 Days - 1.25cph!
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc
Human GetBestTarget improvements and human AI design updates.
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Simplify and improve the sub dive/climb method
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Fixed buoyancy regression bug that broke buoyancy with other water sources (swimming pool etc)
Adjusted sub mass and buoyancy
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Refactor and standardise playback controls for future tracks
Adjusted duo sub driver view pos. Increased sub user's underwater view distance.
IK setup for driver and passenger hands and feet
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Adjusted solo sub mount and eye pos so that it works well in both first and third person. Viewing eye pos and ACTUAL eye pos were quite different.
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merge from the water_catcher_fixes
Overlays are mostly controlled by weight only now.
Solo sub mount changes, player is not standing
Added visual UI interaction option for swapping seats in the duo sub, if the player looks far enough behind them
Duo sub rear seat mount and view angle adjustments.
wolf - attack update, animator update
only show nametag if player waving is aiming at local player
color nametag to a maximum of 50% friendly/enemy color based on reputation
consider acquaintance for reputation scoring only if time nearby is significant
do not add to acquaintance weight in safe zones
network++
UI cleanup, convar for seendistance, don't capture seen players without LOS
esc now closes contacts panel
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wolf model and lod update
Boar prefab update (now with fur)
Updated boar materials
Fixed black marks on boar
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