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121,644 Commits over 4,048 Days - 1.25cph!

4 Years Ago
WIP UI implementation
4 Years Ago
Add a 300ms delay to the start of the card draw sounds, so they they play more in the middle of the card flip, and give a chance for the action sounds to be heard separately
4 Years Ago
Prevent doubled-up action sounds by clearing the last action info after Save
4 Years Ago
Don't try to make random moves (editor only) if we're in-between turns
4 Years Ago
Change the "None" poker input to be a 0 value, instead of a 1
4 Years Ago
Fixed vm's with particles/lights still being visible while gesturing
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Fixed Reveal Hand not playing the right action's sound. Made the check sound quieter.
4 Years Ago
Single and double door gibs no longer apply skins, currently there's no way to stop the skin material being unloaded while gibs exist in the world (will revisit next month)
4 Years Ago
Fix timer showing between moves sometimes
4 Years Ago
Fixed throwable easter egg gibs
4 Years Ago
Move server var
4 Years Ago
Gibbable editor now displays a warning if the mesh has r/w disabled and no overrides had been set up "Sync override list" option now auto assigns box colliders to everything Set up gib overrides on snowman, bear trap, solar panel, storage monitor, scarecrow, tuna light and reactive target
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Fixed Playground and BillBTestMap terrain after HDRP backport merge
4 Years Ago
Merge from main
4 Years Ago
Unsaved crossbow vm animator change from last week
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Desert stuff
4 Years Ago
Pre SW mountain fuckery backup
4 Years Ago
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4 Years Ago
Post effect conversion
4 Years Ago
Fixed dome / sphere tank monument diesel barrel spawner
4 Years Ago
server compile fix
4 Years Ago
magnet crane/shredder sound tweaks
4 Years Ago
south shore
4 Years Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
4 Years Ago
magnet crane and shredder sounds
4 Years Ago
Pre-sandcreep backup
4 Years Ago
crane hurt/repel triggers treads now move during turns first person camera on magnet crane, updated sitting pose added scrap as shred reward for 2/3/4 module cars
4 Years Ago
South island cluster
4 Years Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
4 Years Ago
Adjusted materials on arctic small rock formations to make them more visible
4 Years Ago
disable rainbow
4 Years Ago
4 Years Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
4 Years Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
4 Years Ago
merge into main
4 Years Ago
Fixed wind turbine placement underwater
4 Years Ago
reflex latency marker option no longer saved
4 Years Ago
Enabled tinting on potato cliff shaders.
4 Years Ago
group roam position reserved memory slot, OnPositionMemorySet ai event, more group roam state wip, ui prefabs.
4 Years Ago
fixed missing open and close sfx on static refinery
4 Years Ago
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4 Years Ago
Added EnvironmentVolumeTraintunnles.prefab for map makers
4 Years Ago
merge from ai main
4 Years Ago
manifest
4 Years Ago
merge from /gibfixes
4 Years Ago
Merge from gib_pool