127,460 Commits over 4,109 Days - 1.29cph!
Hi res screenshot convar should now be compatible with dof exposer
Fixed some more issues with the nametags
Merge from FirstPersonSpectate
Show death and sleeping UI if the player being first person spectated is dead or asleep
Subtracting #
66692 - reverting reflection probe overrides
Rename needsVehicleTick back to isMobile, and make it always true for BaseVehicle and its subclasses (this makes it true on CardTable and Sofa unnecessarily, but better that than have it unticked by mistake elsewhere)
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Fixed modular cars not using fuel after recent changes
Merge from FirstPersonSpectate
Don't auto-load a save on BillBTestMap
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Merge from SleeperMountingMergePt2
Fix snowmobile seat prefab ID, adjust wheelcollider suspension, other WIP
Don't clear childVehicles in BaseVehicle.InitShared
InitShared is called during loading, which means clearing would break things depending on the load order
merge from missing script hunting
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Remaining inland cliffing north of river fork
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Fixed water clipping issues, various seam fixes etc.
manifest rebuild - build times
merge from save219 (Staging wipe)
Fish can now be sold for more scrap at fishing village exchange
MP5 NPC drop chance lowered slightly
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19
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11
persistance++ (Blueprint wipe)
merge from forest_density_testing - needs more testing but will tweak as needed
Raised excavator spawn priority
S2P
Added a button to spectate a player in the player info panel of the server admin F1 tab
Hide hero interaction elements when using main menu navigation.
Adjusted title texture position.
Merge from first person spectate
Add support for the title field of hero ads to use a url (500x500)