122,150 Commits over 4,048 Days - 1.26cph!
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progress, shredder implementation basics
Improved beech tree billboards
Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
Bandit town level optimization first pass
First pass on new cabin models - decluttered set dressing a notch
Plugin integration for testing.
Merge from HDRP_Art_Backport
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
Attempting a different method...
Enabled read/write on arctic grass meshes to get rid of errors
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
Fixed bush removal when building
Updated giant excavator topology map for better road connections
merge from foliagegrid_multithreading
prefab updates, vision cone enabled for animals.
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
Animal IAIAttack.CanSeeTarget implementation.
Animal AI design file update.
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
more prefabs, animal AI tweaks, manifest.
Added a scrub bar for general use when not in a shot
Some layout changes
scene 2 prefab - prefabs only
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Rebaked billboards for temperate/arid trees and bushes
More foliage color/translucency tweaks tweaks
Boosted normals on trees and bushes
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Making a gigantic mega-cliff sounded like a good idea at the time.
Made grass and forest splats slightly brighter in tundra to match foliage changes
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall.
Unified translucency intensity
Made grass slightly brighter
Removed some packed textures that got brought over from HDRP branch
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low effort CraggyIsland rock placement - useful for testing
Bandit town NPC and turret tweaks (performance)
Fixed "Roadsigns and roadside props spawning at intersections"
Merge from HDRP_Art_backport
Added grass and decor spawners to CraggyIsland again