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122,150 Commits over 4,048 Days - 1.26cph!

4 Years Ago
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4 Years Ago
progress, shredder implementation basics
4 Years Ago
Improved beech tree billboards Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
4 Years Ago
Bandit town level optimization first pass First pass on new cabin models - decluttered set dressing a notch
4 Years Ago
Pre-heightmap fuckery
4 Years Ago
Scene backup
4 Years Ago
Merge from main
4 Years Ago
Plugin integration for testing.
4 Years Ago
Merge from HDRP_Art_Backport
4 Years Ago
Cherry picking 60804, 60805 and 60808 (tree LOD fixes)
4 Years Ago
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
4 Years Ago
Attempting a different method...
4 Years Ago
Enabled read/write on arctic grass meshes to get rid of errors
4 Years Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
4 Years Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
4 Years Ago
picking 60802
4 Years Ago
Fixed bush removal when building
4 Years Ago
Updated giant excavator topology map for better road connections
4 Years Ago
Network++ Save++
4 Years Ago
merge from foliagegrid_multithreading
4 Years Ago
prefab updates, vision cone enabled for animals.
4 Years Ago
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
4 Years Ago
Animal IAIAttack.CanSeeTarget implementation. Animal AI design file update.
4 Years Ago
Server compile fix
4 Years Ago
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
4 Years Ago
more prefabs, animal AI tweaks, manifest.
4 Years Ago
Added a scrub bar for general use when not in a shot Some layout changes
4 Years Ago
merge from main
4 Years Ago
merge from wipe_3
4 Years Ago
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4 Years Ago
scene 2 prefab - prefabs only
4 Years Ago
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4 Years Ago
Rebaked billboards for temperate/arid trees and bushes
4 Years Ago
More foliage color/translucency tweaks tweaks Boosted normals on trees and bushes
4 Years Ago
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4 Years Ago
4 Years Ago
Making a gigantic mega-cliff sounded like a good idea at the time.
4 Years Ago
Made grass and forest splats slightly brighter in tundra to match foliage changes
4 Years Ago
Tweaked translucency and diffuse maps of trees and bushes. Trees should no longer look too dark at noon and should look less noisy overall. Unified translucency intensity Made grass slightly brighter Removed some packed textures that got brought over from HDRP branch
4 Years Ago
More westcoast/backup
4 Years Ago
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4 Years Ago
low effort CraggyIsland rock placement - useful for testing
4 Years Ago
Profiling
4 Years Ago
Bandit town NPC and turret tweaks (performance)
4 Years Ago
Fixed "Roadsigns and roadside props spawning at intersections"
4 Years Ago
Merge from HDRP_Art_backport
4 Years Ago
merge from ai main
4 Years Ago
Added grass and decor spawners to CraggyIsland again
4 Years Ago
merge from main
4 Years Ago
Cherry picking 60767