122,150 Commits over 4,048 Days - 1.26cph!
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Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
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Greatly reduced small rock clutter density in all biomes and especially snow biome
Reduced max scale as well
Fixed powerplant cooling tower ladder issue
Fixed stables road points not all being set to trail
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merge from volumetric light beam fix
Tab to toggle demo UI on and off
Added a label to list keys
New non-broken test.dem
Scenery menu background videos
Merge from HDRP_Art_Backport
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Added some convars to switch on/off and change settings for build testing.
Added plugin source, hooked plugin up to get things running.
Adjusted monument topology on various monuments to create smoother road connections
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
Limit foliage position clamping based on dispatten
Reduced bandit town NPCs by half
Added auto turrets
Bandit town S2P
Reapplied CCTV to dome, loot shuffle
S2P
Tweaked satellite dish loot populations
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
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Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
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Add env.skyrotation clientside convar for cinematics (admin only)
Fixed midi convar knob bindings rounding to one decimal place