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122,216 Commits over 4,048 Days - 1.26cph!

4 Years Ago
Potential ProcessGestureStart NRE fix
4 Years Ago
Fixed active player bug after another player folds
4 Years Ago
merge from main
4 Years Ago
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
4 Years Ago
Updated some terrain textures Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen Reduced strength of rock AO to get rid of black spots
4 Years Ago
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4 Years Ago
Tweaked contact shadows settings because grass was making my eyes bleed
4 Years Ago
merge from AI main
4 Years Ago
AI tool update.
4 Years Ago
Deleted my old peacekeeper prefab
4 Years Ago
Peacekeeper prefab update and compound test scene update.
4 Years Ago
Moss and clover fixes
4 Years Ago
merge from AI main branch
4 Years Ago
Removed now unused ScientistNPCSpawner. Fixed AIMovePoint gizmo NRE. Updated AI tool.
4 Years Ago
merge from main RC
4 Years Ago
Merge from viewmodel_bugs
4 Years Ago
Merge from main
4 Years Ago
Fixed issue with skins that have a cutout override.
4 Years Ago
Fixed camera issue in workshop editor
4 Years Ago
Deleted bandit_guardNPCAd prefab
4 Years Ago
Replaced bandit_guard prefab with my one.
4 Years Ago
Excavatar test scene update
4 Years Ago
Scientist_junkpile_pistol prefab nav fix
4 Years Ago
trainyard refresh backup
4 Years Ago
ScientistNPC prefab id update
4 Years Ago
junkpile_a, junkpile_g prefab updates
4 Years Ago
Deleted placeholder junkpile pistol prefab
4 Years Ago
apply scientist_junkpile_pistol shelved prefab update
4 Years Ago
merge from ai main branch
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Applied client editor brain nav shelved fixes.
4 Years Ago
Applied AI tool shelved changes
4 Years Ago
Tell cards chat not to show in the server console log
4 Years Ago
Fixed chat not disabling correctly on Esc key press when in the poker UI, causing interaction to become unresponsive
4 Years Ago
Baseline
4 Years Ago
NRE fix. Never try to kick idle players who aren't in the game.
4 Years Ago
Fix players who are idle waiting for a poker game to start being counted as if they were idle IN the poker game for that amount of time
4 Years Ago
L96 Skinnable
4 Years Ago
Fixed SubOnPlayerLeaving warning about "GetTruePlayerIndex while no round was in progress"
4 Years Ago
Fixed blinds counting as player input (it stopped players getting kicked for inactivity)
4 Years Ago
trainyard refresh backup
4 Years Ago
Created proper roughness map for ground foliage Adjusted material settings Replaced dry grass in arctic biome with better fitting meshes Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark Made moss use the same material as other forest plants Removed some old meshes that were used for testing
4 Years Ago
merge from viewmodel_bugs
4 Years Ago
Merge from main
4 Years Ago
Fixed issues with incorrect FX parenting
4 Years Ago
Fixed misuse of FirstPersonEffect and EffectAudioPerspectiveSwitcher on a lot of our FX prefabs.
4 Years Ago
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4 Years Ago
Applying Matt's small stash fix
4 Years Ago
added gibs for snowman, scarecrow, tuna wall light, storage monitor, reactive target, solar panels roof and snap trap (bear trap)