reporust_rebootcancel

122,213 Commits over 4,048 Days - 1.26cph!

4 Years Ago
cargo test scene
4 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
4 Years Ago
Applying MergeFromMain_2021_04_06
4 Years Ago
Restoring stables_a and stables_b prefab moves
4 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
4 Years Ago
Merge preparations, second attempt
4 Years Ago
Merge preparations
4 Years Ago
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats) Enabled gestures on inner tube and beach chair
4 Years Ago
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
4 Years Ago
Player now needs to hold escape to exit the poker UI (same as Space)
4 Years Ago
Fixed easter basket vm not showing eggs in right hand when collecting
4 Years Ago
Fixed poker turn not ending when it should if the last player's action was to fold
4 Years Ago
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
4 Years Ago
First pass on using gestures while mounted Disabled by default on all mountables Enabled on horses and the simple chair, needs a lot more testing on other mountables Only works on upper body gestures (incompatible gestures will be greyed out in UI)
4 Years Ago
Merge from main
4 Years Ago
▌▆▆▇▊██ █▌▉▌▌▍ ███▌▄▅
4 Years Ago
▆▇▅▋▇ ▌▄▍██▊
4 Years Ago
merge from main
4 Years Ago
fixed prefab ids
4 Years Ago
Deleted my placeholder MT prefabs
4 Years Ago
Replaced HTN scientist prefabs with mine. Updated mil tunnel test scene.
4 Years Ago
merge from AI main branch
4 Years Ago
merge from main
4 Years Ago
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
4 Years Ago
Check for long form flag when toggling ExceptionReporter
4 Years Ago
Added fur meshes to wolf & stag model files & prefabs
4 Years Ago
Harbor_1 tweaks Red train crane prefab variant
4 Years Ago
trainyard refresh - end
4 Years Ago
merge from main
4 Years Ago
▇▄▌▋▇▅ ▆▌▆▍ ▊▋▄▄▍▇▍▅
4 Years Ago
Fix activePlayerIndex subtraction if leaving user is not in the current round
4 Years Ago
NRE fix on effects
4 Years Ago
Experimental fix for possible LeaveTable error
4 Years Ago
Made all arid bushes smaller
4 Years Ago
Tweaked arid bush colors to better match the rest of the environment Rebaked billboards
4 Years Ago
merge from main
4 Years Ago
trainyard refresh - grounds meshes, vertex painting, detail pass
4 Years Ago
Toned down the rock darkness a little bit and slightly brightened grass splats instead
4 Years Ago
Resetting sway if the position delta gets too big. Fixes viewmodel issue floating issues.
4 Years Ago
NRE fix
4 Years Ago
Fix for audio perspectives sometimes getting mixed up
4 Years Ago
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
4 Years Ago
merge from main
4 Years Ago
Update the poker test window too
4 Years Ago
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
4 Years Ago
Fix incorrect selection of the first player to go in a turn if certain players have folded
4 Years Ago
Potential ProcessGestureStart NRE fix
4 Years Ago
Fixed active player bug after another player folds
4 Years Ago
merge from main