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122,212 Commits over 4,048 Days - 1.26cph!

4 Years Ago
Remove unused variable
4 Years Ago
Remove some logs
4 Years Ago
Progress on bush spawn settings Replaced tall grass in tundra with bushes
4 Years Ago
Unified prefab setup for all bushes / their billboards should have the same viewing distances
4 Years Ago
cloud billboard alternate triangulation
4 Years Ago
adding subsivision to cloud billboard
4 Years Ago
Added decor.procmap.v3 to world setup
4 Years Ago
SkyTest scene for Thai
4 Years Ago
Tweaked cactus material Tweaked cacti LOD distances Tweaked arid bush colors, size, billboards and materials Created new decor.procmap.v3 prefab Tweaked spawn rules for arid bushes and allowed their billboards to render much further Made unique spawners for ocotillo and dead bushes
4 Years Ago
cherrypicking 60345
4 Years Ago
cherrypicking disable_easter_2021
4 Years Ago
Hapis scene backup
4 Years Ago
A* navigation now respects the current speed fraction. Updated cargo ship AI design file.
4 Years Ago
cargo ship AI design files. updated cargo ship test scene.
4 Years Ago
HumanPathFinder gets virtual info zone if applicable. BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
4 Years Ago
Network++ Save++
4 Years Ago
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
4 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
4 Years Ago
Bunch of stuff for virtual AIInformationZone support. Added a tool to convert cargoship data and old move/cover point stuff to the new setup. NPCSpawner can now setup A*/virtual aiz data if required. Cargo test scene update
4 Years Ago
large oilrig bag of fixes
4 Years Ago
Network++ Save++
4 Years Ago
Scene 2 Prefab all
4 Years Ago
Store an id per gesture slot (via convar), use that to populate the gesture wheel
4 Years Ago
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
4 Years Ago
Merge from main
4 Years Ago
More code cleanup
4 Years Ago
Doubled health recovered by horses after eating food
4 Years Ago
Hitch and Trough now acts as a food store and doesn't manipulate animal decay When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Scene backup
4 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
4 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
4 Years Ago
merge from disable_easter_2021
4 Years Ago
Disabled Easter
4 Years Ago
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4 Years Ago
Disabled incremental garbage collector on macOS again
4 Years Ago
Water treatment plant's bag of fixes
4 Years Ago
trainyard bugfixes
4 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
4 Years Ago
Bandit camp scene2prefab
4 Years Ago
re-installing bandit camp changes 2 out of 2
4 Years Ago
re-installing bandit camp changes 1 out of 2
4 Years Ago
cherrypicking 60337
4 Years Ago
Increase poker pot warning to error status
4 Years Ago
Cherrypicking 60319, 60320, 60321, 60322
4 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
4 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
4 Years Ago
merge from hdrp
4 Years Ago
merge from finalprefabs
4 Years Ago
cargo test scene