reporust_rebootcancel

154,995 Commits over 4,536 Days - 1.42cph!

2 Years Ago
merge from pipette_skin
2 Years Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
2 Years Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
2 Years Ago
Added client flags for braking, pulling over and lights
2 Years Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
2 Years Ago
Revert method change
2 Years Ago
Expose refill time Increase brake power Reduced check radius
2 Years Ago
player update. 3p updated chainsaw anims exported
2 Years Ago
merge from main
2 Years Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
2 Years Ago
Formatting fix
2 Years Ago
Switched method of equipping
2 Years Ago
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2 Years Ago
Fixed incorrect patron wait condition
2 Years Ago
Fixed a potential OOB error when clearing wires
2 Years Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
2 Years Ago
fix for 3p captive struggle anim not working
2 Years Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
2 Years Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
2 Years Ago
storage building large progress
2 Years Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
2 Years Ago
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2 Years Ago
Sorted wheel values Vendor moves as expected again
2 Years Ago
Added "togglecluffslocked" console command
2 Years Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
2 Years Ago
Trigger struggle 3p anim
2 Years Ago
merge from main
2 Years Ago
Craggy cliff test
2 Years Ago
decals texture sheet
2 Years Ago
Coastal cliff progress
2 Years Ago
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2 Years Ago
Hooked up first person struggle anim for unlock minigame
2 Years Ago
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2 Years Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
2 Years Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
2 Years Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
2 Years Ago
Set a few culling convars to admin-only as changing them might cause problems
2 Years Ago
Merge from main
2 Years Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
marge from hackweek_renderlod_collapse
2 Years Ago
merge from 98579
2 Years Ago
merge from SkinViewFix
2 Years Ago
merge from ScrapHeliSpeedoFix
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from LootFix
2 Years Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
2 Years Ago
Frontier Hazmat viewmodel