reporust_rebootcancel

122,296 Commits over 4,048 Days - 1.26cph!

4 Years Ago
▆▉█▅▌ ▄▌▇▍ /█▋▍▋▆▆▋▇ - ▆▄▌▋▌▅▊▇ ▋▇ █▊ ▆▇ ▅▇▆▋▊▉▍ █▊▍▇▋
4 Years Ago
Added BestMovementPointMaxDistance and BestCoverPointMaxDistance to BaseNavigator. These can be used to optimize AIPoint lookups per AI npc/location. This allows the new grid to still be used for optimizations whilst still working for the tunnel dweller range changes on main.
4 Years Ago
Carry out repeated UnparentDelayedCheck checks a bit less frequently
4 Years Ago
Clean up the list, remove any orphaned failed IDs that aren't children anymore
4 Years Ago
Prefabed oilrig structures to make updates easier Shadow proxies pass on oilrigs
4 Years Ago
Expands on Jarryd's post-unparent-failure safety check. Instead of checking once, keeps checking at intervals until it's confirmed that the player is outside the bounds and unparented
4 Years Ago
removing old residential buildings prefabs
4 Years Ago
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
4 Years Ago
Fix inverted ShouldUnparent
4 Years Ago
Commit Jarryd's backup check: "0.5s after we reject an Unparent check all parented players to see if they are still around and unparent any that are invalid"
4 Years Ago
Be safer with the padding check (won't affect work cart as it has 0 padding anyway)
4 Years Ago
Merge trigger exit fix -> Workcart
4 Years Ago
tweaking shadow casters on a handfull of prefabs
4 Years Ago
Potential fix for falling off back of workcart issue: Check bounds intersect when unparenting (we already do this when parenting) New check is behind a bool so it's only enabled on the workcarts Changed Train Engine shut off logic to check if any players are parented to it rather than checking trigger contents (since a player could now leave the trigger but still be considered parented as it's enclosed in the volume)
4 Years Ago
Subtract continuous physics change since it didn't help
4 Years Ago
Switch workcart from Discrete to Continuous Speculative
4 Years Ago
Remove the extra trigger check at the end of the base player tick since it didn't help the issue
4 Years Ago
Add teleport2death convar to go to the last death location
4 Years Ago
When winning a jackpot (anything that shoots confetti) block pulling for 4 seconds
4 Years Ago
Merge Main -> Workcart
4 Years Ago
▆▋█▆█ ▍▉▌▄▍▋▍▍▆▅█▊▄█▍▊▅▆▊▄▍▉ ▅▇▋▌▅▅. ▊▋▊█ ▆▉▉▆▍, ▉▊▉ █▇▅ ▄▍█▍█▄▅ ▄█▋▅▉ ▇▇█▇ ▅▊▌▆█'█ ▍▇█. ▌▊▊▊▊▅▊▊█ ▄█▇▍▊▅█▊ ▅▊ ▅▍▆▌█, ▆▉ ▌▉▄ ▊▊▍▄ █▉ ▇██▌▊█ ▍▍▇▄ ▍▅ ▍▋▌▋▇▆▆.
4 Years Ago
Merge from main
4 Years Ago
Merge Workcart -> Main. Merges André's trigger update test and parent trigger changes.
4 Years Ago
merge from main
4 Years Ago
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
4 Years Ago
streamer skin approval
4 Years Ago
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
4 Years Ago
compile fix
4 Years Ago
merge from /workcart
4 Years Ago
Workcart parenting tweaks
4 Years Ago
merge from Workcart
4 Years Ago
Shadow proxies - part 4
4 Years Ago
Merge Main > Workcart
4 Years Ago
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
4 Years Ago
merge from WorkcartExtra
4 Years Ago
set workcart to use sit_workcart mount pose
4 Years Ago
added workcart sit mountpose enum
4 Years Ago
Workcart - Updated Ik positions for hands
4 Years Ago
Added driving workcart player pose to player animator
4 Years Ago
Workcart menu background video
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Merge WorkcartExtra -> Workcart
4 Years Ago
Merge Main -> Workcart
4 Years Ago
merge from workcart
4 Years Ago
Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
4 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
4 Years Ago
merge from main
4 Years Ago
Codegen Phrases Network++
4 Years Ago
Shadow proxies for Structures folder content