128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added an additional vendor to fishing village
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated menu background videos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material 
Fixed issue related to realmed remove /saving with puzzle doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed jumpsuit not displaying within demos played through the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flow fixes to dwellings, fixed some trash clipping out bases
Fixed toilets not being mountable
Fixed mic in crew quarters not mounting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't allow firing torpedoes at all if the sub isn't in the water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix subs getting kicked back by the colliders on torpedoes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Timed explosive prjectiles can now supply a different explosion for when underwater. Hooked it up for torpedoes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add effect recycle to explosion_underwater_surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pink surface splash
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up torpedo explosion effects. Told the main effect not to loop.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Hidden/TerrainEngine/Splatmap/Diffuse-AddPass to always included shaders list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps)
Reeling in while a fish isn't moving will now cause less line strain
Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player should no longer keep moving if they were holding down a move input when they cast the fishing line
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark driver as hostile when firing a torpedo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added extra world colliders for the duo sub feet, so it sits on land more nicely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow subs to descend when out of fuel, but do still allow them to rise
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add audio for the ammo flag flipping state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed helicopters bouncing from ground hit damage
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added rowboat protection (torpedo anti vehicle damage)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass on red card puzzle lab module loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwater_labs crate ammunition using wrong container
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadowfrax typos
Phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed train_tunnel_stop_transition_b_36m_mirr offset chain link fence from #
63867 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed poker table blocking movement at swamp_c
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added nice bounce easing for the duo sub ammo flag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed underwater lab vending machine
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed train_tunnel_stop_transition_b_36m_COL r/w navmesh errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                TorpedoRising and straight Rising explosive radius
Reduced Raw Human meat bait value
 
                
                
                
                
                
             
         
        
            
            
            
                
                Torpedo ammo flag is no working, though it could do with a bouncy animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                - If a trigger is disabled, early exit in OnTriggerEnter. OnTriggerEnter still fires on disabled scripts because Unity.
- Remove unused SkipOnTriggerEnter method.
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted underwater dweller outfit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "fusebox is accessed by its door" ticket
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed low grade fuel from gutting sardine, increased fat yield instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed module_1500x1500_ladder puzzle loot clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure 
63864 is applied to all moonpools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken chain link fence in train_tunnel_stop_transition_b_36m and mirr
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed scrap conditionAmount when purchasing single sub
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of navmesh r/w errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moonpool now prevent building within 75m