128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable parent triggers on the sub if they go underwater.
 
                
                
                
                
                
             
         
        
            
            
            
                
                underwater lab ambience & reverb zones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a stabilising vertical force. We are now ultra stable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mass-based dive/climb is going to need stabilisation still, so go back to buoyancy-based
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved stabilising, fixed throttle power changing with mass changes (logical... but not desirable for gameplay)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▌▄▋▇▇▌ ▌▅▉ ▆▅▅▅▅▍ ▉▉██▉▆▆▅▌▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Adjust depth via mass instead of buoyancy (experimental)
- Added stabilising rotational torque that tries to keep the sub upright
- Adjusted all buoyancy points and values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blood water fx tweaks.
Only renders underwater.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Submarine headlight flare & volumetric improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Submarine headlight parameter tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nixed some unused params from profile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add layer-specific map markers for moon pools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Post profile to use within submarines
 
                
                
                
                
                
             
         
        
            
            
            
                
                fishing rod sound tweaks
no sound muffling in submarines until we can do some more involved sound playback & mixer changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                basic pass on torpedoes so they can be used on public Staging servers for feedback
torpedoes can now be purchased from the boat vendor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                doorways in underwater labs use the new metallic cargoship door material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced fishing rod crafting ingredients 10 rope to 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fishing rod is now a tool instead of a weapon
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                budgeted update for environment fish, better collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Metallic variant of the cargoship door
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Underwater base material tweaks
Made white panels metallic 
Used higher quality masks for rust 
Tweaked glossiness, specular and color  and blend settings on a bunch of materials to make the scene less noisy and more consistent
Created some custom blend masks
 
                
                
                
                
                
             
         
        
            
            
            
                
                added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present
Needs to rotate 
Added to Interface, between the console and the fuel gauge. 
Updated sub prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                added catfish, catfish skinned with lods and materials
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Change labs ammunition crate loot definition - needs a balance pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced underwater lab spawn count
MinDistance increased
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way
- If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled drop to ground on the oil barrel spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabling shadows on some lights that did
 
                
                
                
                
                
             
         
        
            
            
            
                
                More agressive LOD distances on conditionals
 
                
                
                
                
                
             
         
        
            
            
            
                
                reset dwelling prefabs transforms
updated kitchen furniture greybox for final art in modules and dwellings
material swapped shelves prefabs to use steel material
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated eye part of texture on fish and added scatter bits to normals