128,930 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Extra checks for accessing torpedo container
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mark fishing rod as default blueprint (for testing, may change before wipe)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle)
Fixed line of sight check happening every frame (should only be a couple of times a second)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                code cleanup, support for fresh/saltwater types, depths etc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix client NRE when when swapping between fishing rod on belt bar
Potentially fixed fishing rod server nre
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                That one laptop monitor no longer 9999 NITS HDR
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry-pick submarine buoyancy fix, save215->Main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More surface splash & related files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                more submarine sounds
underwater ambience
underwater dsp tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders
can now fit through a door frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water surface effect for underwater explosions WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated kitchen asset prefabs with correct transforms and specific naming conventions 
updated prefabs accordingly and removed the wrong fbx's 
added colliders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mask test on bubbles so they get properly hidden above water
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Very slightly increased water surface transparency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ocean surface being so awfully transparent
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remade office desk textures to be higher quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now hold shift or ctrl when clicking an AI event to move it up or down.
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly bumped spawn chance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Messing with shore waves.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased MaxRoamDistanceFromHome of UnderwaterDweller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some flow fixes and improved loot placement/door rotations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Material swapped gas canisters in underwater labs for steel variant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed head prefabs of the kitchen furniture set, keeping greybox models around for pivot and naming reference
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buoyancy regression fix for Duo sub
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another torpedo tube adjustment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wrong torpedo pipe mesh at LOD0
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merging kitchen furniture art in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied material variants on modules LOD1 and 2
Some extra polish on crew quarters visual theme/lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dwelling AI data pass.
Added some null checks to AIZ.