reporust_rebootcancel

126,161 Commits over 4,201 Days - 1.25cph!

5 Years Ago
Water desalinator will now bypass gravity on outgoing fresh water while powered Standardised output flow rates on desalinator and water pump
5 Years Ago
1module_cockpit conditionals copied
5 Years Ago
Copied across all values except conditionals, updated editor GUI
5 Years Ago
Unsaved change
5 Years Ago
Fixed drain calculation not working when multiple water barrels feed into a single combiner and then into a sprinkler
5 Years Ago
Remove missing scripts
5 Years Ago
Now compiling
6 Years Ago
Converted sliding components
6 Years Ago
Move TriggerParent module code
6 Years Ago
Rename ModuleEngineItems to VehicleModuleEngineItems
6 Years Ago
Initial work on test conversion to subclassing method. Currently not compiling.
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
▍█▇▅ ▉▄▉ ▍▊▉▇▅█▌▌
6 Years Ago
Fix the same thing happening with the regular teleport too
6 Years Ago
▍▌▍▋▊ ▇▊▌▇▋▌▉▄_▌█▅▋ ▋█▇▄ █▆▉ ▊▊ ▌,▋,▄
6 Years Ago
Fix teleport2me teleporting a random bot sometimes when the player was not found
6 Years Ago
6 Years Ago
▇▍▍▄ ▇▊ ▇▇▄▊_▊▆▄
6 Years Ago
▌▊▆▌▌ ▌▌▌▌▇ ▍█ ▇▋▊▊▄▆▇▋██ ▉▅▆▄_█▆▍
6 Years Ago
▆▇▉▊ █▍█ ▇▋▍▆
6 Years Ago
▋▅▌█▍▄ ▍▌▊▉_█▌▍ ▋▆ █▅▄▆▄▆▍ ▆█▄▋ ▋▄█▌, ▍▄█ ██ ▅▋▇▆▍▋▌▄ ▊▍▋▉▇▉▋ ▋▅ █▄ ▇▌▌▇█▆
6 Years Ago
▆▌▅ "▆▉▅ ▉▇▉▆" ▋▄▆▅▉▋▋ █▆▊ ▄▋▄▄▍▄▌█▅
6 Years Ago
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
6 Years Ago
▆▆▋▌▊█.▊▇▆█▆▉ ▍▅▅▉▍▅
6 Years Ago
▊▍▄▉_▅▉▅ ▌▅▅▉ ▋▆▊█▍▉▉ ▅█▋▍▉
6 Years Ago
Explicitly set app.serverid's default to empty
6 Years Ago
▊▇▊▅▆ ▌▆▌▍▇▄▅▌ ▉▄ ▊▊▇▅▊ ██▆▇ █▌▉▇
6 Years Ago
▅▄▍▍▌▍▌ ▇▋▍▇ █▅▄ ▇▄▆▋▄▇▇▆
6 Years Ago
▉▋▆▋ ▇▄▇▌▊▊▉▊ █▉▊ █▌▄ ▄▍▅▍▌
6 Years Ago
▄█▉▉▍ ▅▍▇▉_▆▌▌ ▋▄▍ ▋██▄▉▄▋ ▋▆▅▍ ▍█▍▊▊▊▋▆ ▇▋▆▅
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Code tidyup
6 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
6 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
6 Years Ago
▋▍▅▍█▋
6 Years Ago
▆▊█▋▄ ▌ ▄▌▍█▆ ▋▌ ▆▌▊▍█▊█ ▇▉▉▋▌▉▌▇ ▇▅▌▆▉▌▋ ▅▉▇██▌ ▋█▅▇▇▅ ▍▇▌▅ ▅█▉▍▋▅ ▊▌ █▄▋▉▋▊▄ ▅▍█▋▅▊▍▅ ▊▉▅▇▇▉█▌ ▄▉▄▊▋▍ ▍▄▄▌█▄ █▅▆▊▉▇▆ ▅█
6 Years Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
6 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
6 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
6 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
6 Years Ago
▉▄▅▌▍ ▍▄▇▌▅ ▊▊▊▉▉▄ ▅▌█▄▅▇ ▄▉ ▄▌▄▌/▌▍▉▌▍▊▊▋ ▄▅▍▇▍▆▆
6 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
6 Years Ago
▄▅▄▅▊▇▋_▌█▄_█ ▇▉▄█
6 Years Ago
Kill off c# compiler before installing new version of Unity
6 Years Ago
▍▉▊▋▋▊ ▌▌▅ ▇▍▋▆▍▄▍▄▋▆▄ █▅ ▅▌▉▉▋▋█▌ ▊▉ ▍▉▌▉++ (▍▋▄▉▄▌█▉▍▄ ▇▋▍ ▍▉▌ ▆▋▅ ▌▇▌▆▅ ▌▅▇▇▊█▌▊, ▄▉▄▆▊'▋ ▍▉▊▉ ▌█▆▄ ▋█▇▌▆ ▆▇▄▅▅▉▍)
6 Years Ago
█▆▍▉▆▋ ▇▇▄▍▆▍▉█▇▇▊ ▅▆ ▊▇▌▍█ █▍ ▍▄▅▄▇ (▆▉▉▉▉▄ ▅▌▍▇▊▌)
6 Years Ago
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
6 Years Ago
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
6 Years Ago
▇▄-▅▊█▆▉▇▉█ ▆▌▋ ▇▉▌ ▍ ▊▅▅▋▌▇▄ ▄▇█▊▄▌▌▆▍