128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Water normal map fiddling
                
                
                
                
             
         
        
            
            
            
                
                Prefab preprocess, try to strip unneeded gameobjects
                
                
                
                
             
         
        
            
            
            
                
                Making ConstructionGrade a PrefabAttribute
                
                
                
                
             
         
        
            
            
            
                
                Dump memory object information if available
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reapplied fixes from commit 6783
                
                
                
                
             
         
        
            
            
            
                
                Updated skinning on head2
                
                
                
                
             
         
        
        
            
            
            
                
                fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
                
                
                
                
             
         
        
        
            
            
            
                
                Disabling graph in FPs graph (because it hurts FPS, badly)
                
                
                
                
             
         
        
            
            
            
                
                Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
                
                
                
                
             
         
        
            
            
            
                
                updated the animal skins to use the PBR shader
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                consuming plays appropriate sound effects
can only eat every 2 seconds + predicted locally
max caloric regen restricted to 60 hp + 40hp * comfort
                
                
                
                
             
         
        
            
            
            
                
                fix bug introduced with prediction
slightly lowered SSAO effects
                
                
                
                
             
         
        
            
            
            
                
                consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
                
                
                
                
             
         
        
            
            
            
                
                nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
                
                
                
                
             
         
        
            
            
            
                
                Fixed OSX/GL shader compilation errors; fixed parallax
Completed switch to 2x4 terrain control on legacy shader set
Added particle accum layer to terrain blend shader; deprecated base layer AO
                
                
                
                
             
         
        
            
            
            
                
                Log terrain map allocation sizes
                
                
                
                
             
         
        
            
            
            
                
                Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
                
                
                
                
             
         
        
            
            
            
                
                Made non-unique folder meta file GUID unique
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some missing script references
                
                
                
                
             
         
        
            
            
            
                
                Replaced gamma hack darkening with ISO effect
                
                
                
                
             
         
        
            
            
            
                
                Stone/Metal foundation fix
Wood breakable meshes & prefab integration
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed PlayerState bullshit, uses BaseCombat bullshit instead
                
                
                
                
             
         
        
            
            
            
                
                Fixed server sometimes showing wrong IP address for client
                
                
                
                
             
         
        
            
            
            
                
                Twig breakable meshes & prefab integration
                
                
                
                
             
         
        
            
            
            
                
                Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
                
                
                
                
             
         
        
            
            
            
                
                updated lod uvs for the torso
                
                
                
                
             
         
        
            
            
            
                
                Scale rock detail texture UV tiling with object scale via property block
                
                
                
                
             
         
        
            
            
            
                
                Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored TerrainConfig to be generic for N splats without hardcoded splat names
                
                
                
                
             
         
        
            
            
            
                
                Added some missing terrain texture binds
                
                
                
                
             
         
        
        
            
            
            
                
                improved the flinches and attack anims for the bear and the boar