reporust_rebootcancel

122,150 Commits over 4,048 Days - 1.26cph!

2 Years Ago
PlayerInput ApplyViewAngles mounted code refactor/cleanup
2 Years Ago
Merge from industrial
2 Years Ago
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
2 Years Ago
Turret aiming working (though a bit clunky)
2 Years Ago
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
2 Years Ago
Gunner view can look around - kind of. Needs some fixes
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
NMS dressing progress Scene2prefab
2 Years Ago
Fix static computer stations pulling RC identifiers of things it shouldn't know about
2 Years Ago
Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth) Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone) Only allow the person who deployed the drone to change its identifier Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
2 Years Ago
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
2 Years Ago
add RF arming beep mouseover frequency
2 Years Ago
NMS dressing polish Scene2Prefab
2 Years Ago
slightly increased random offset from RF c4 to 0.2s from 0.1s c4 that is not mounted to construction (terrain/vehicle) will try and do radial damage to a single closest construction block
2 Years Ago
Reset drone flags when ending control (fixes audio getting stuck on)
2 Years Ago
Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
2 Years Ago
Cut memory down and placement time by a lot. Better level calculation.
2 Years Ago
Fixed items being dropped in world instead of destroyed
2 Years Ago
Code review changes - switch to InvokeRandomized for CCTV cameras
2 Years Ago
allow timed explosives to damage trees
2 Years Ago
Window layering working
2 Years Ago
merge from cctv_render
2 Years Ago
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2 Years Ago
Added lighting to the elevator cabin
2 Years Ago
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2 Years Ago
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2 Years Ago
ferry skybridge wip, some positioning tweaks
2 Years Ago
Calculating required levels and positioning for layered placement
2 Years Ago
merge cs79742 Disable autofocus on inputfields if they are behind a select wheel
2 Years Ago
Merge from main
2 Years Ago
Wire shader tweak
2 Years Ago
Phrases
2 Years Ago
Updated drone description Updated ptz description Cameras now only require 3 power, down down 5 Fixed research costs for drone and ptz camera
2 Years Ago
Bug fix with counters, some tidy up, added some debug in the inspector to show memory usage
2 Years Ago
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line Added a button to the options screen to enable safe mode (bottom of the main options section)
2 Years Ago
Merge from main
2 Years Ago
Forcing recompile of wire shader
2 Years Ago
merge from cache_aicaresabout
2 Years Ago
Cache AiCaresAbout func
2 Years Ago
gen proto
2 Years Ago
merge from main, proto conflict fix
2 Years Ago
missing codegen
2 Years Ago
merge main
2 Years Ago
merge from vending_drop_loot
2 Years Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
2 Years Ago
Added sparks pfx to drone impact effect. Set impact colliders to use metal physical material (for bullet marks)
2 Years Ago
Slightly increased LOD distances for C4 entity
2 Years Ago
Updated "RF_ON" icon
2 Years Ago
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