reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Also remove MeshFilter & every RendererBatch
2 Years Ago
merge from main
2 Years Ago
Missed files
2 Years Ago
network++ Phrases Typo fixes
2 Years Ago
merge from combat_knife_mission_fix
2 Years Ago
Add `StripChildren` component to all building block prefabs
2 Years Ago
Automatically add `StripChildren` component to building blocks when using tool to convert to instanced rendering
2 Years Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
2 Years Ago
Reverted flashlight projector changes to previous values
2 Years Ago
Merge from main
2 Years Ago
Merge from save239
2 Years Ago
Merge from main
2 Years Ago
Subtracting the subtract of 84325 (merge conflicts)
2 Years Ago
Fixed moonpool prevent building volumes now being too small
2 Years Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
2 Years Ago
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2 Years Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
2 Years Ago
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
2 Years Ago
Removed unused buoyancy waveHeightScale var.
2 Years Ago
Set up Water5 correction forces for Tugboat
2 Years Ago
Decreased tugboat drag. Set tugboat MaxVelocity value.
2 Years Ago
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
2 Years Ago
Fixed explosives on doors on tugboat damaging tugboat instead of door
2 Years Ago
Improved caching of industrial connections in some problematic configurations
2 Years Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
2 Years Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
2 Years Ago
1/2 low hanging fruit visual facelift
2 Years Ago
NRE fix
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Subtracting 84323 merge from save239 - Continued sfx errors
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Add `StripChildren` prefab attribute to remove all empty child gameobjects Add to wall prefab
2 Years Ago
Better staircase collision on Tugboat (for gunplay)
2 Years Ago
Adjusted a couple of corner colliders on tugboat
2 Years Ago
use a default value for wave attenuation if WaterSystem.Instance is null
2 Years Ago
NRE fix reapply changes reverted in 84315
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
2 Years Ago
fixed combat knife crate untie not counting towards mission status
2 Years Ago
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2 Years Ago
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2 Years Ago
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.