122,150 Commits over 4,048 Days - 1.26cph!
PlayerInput ApplyViewAngles mounted code refactor/cleanup
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
Turret aiming working (though a bit clunky)
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs
Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
Gunner view can look around - kind of. Needs some fixes
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NMS dressing progress
Scene2prefab
Fix static computer stations pulling RC identifiers of things it shouldn't know about
Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth)
Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone)
Only allow the person who deployed the drone to change its identifier
Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
add RF arming beep
mouseover frequency
NMS dressing polish
Scene2Prefab
slightly increased random offset from RF c4 to 0.2s from 0.1s
c4 that is not mounted to construction (terrain/vehicle) will try and do radial damage to a single closest construction block
Reset drone flags when ending control (fixes audio getting stuck on)
Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
Cut memory down and placement time by a lot. Better level calculation.
Fixed items being dropped in world instead of destroyed
Code review changes - switch to InvokeRandomized for CCTV cameras
allow timed explosives to damage trees
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Added lighting to the elevator cabin
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ferry skybridge wip, some positioning tweaks
Calculating required levels and positioning for layered placement
merge cs
79742 Disable autofocus on inputfields if they are behind a select wheel
Updated drone description
Updated ptz description
Cameras now only require 3 power, down down 5
Fixed research costs for drone and ptz camera
Bug fix with counters, some tidy up, added some debug in the inspector to show memory usage
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line
Added a button to the options screen to enable safe mode (bottom of the main options section)
Forcing recompile of wire shader
merge from cache_aicaresabout
merge from main, proto conflict fix
merge from vending_drop_loot
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
Added sparks pfx to drone impact effect.
Set impact colliders to use metal physical material (for bullet marks)
Slightly increased LOD distances for C4 entity