122,180 Commits over 4,048 Days - 1.26cph!
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anyone can pick up deployed RF c4
More dressing polish
Added environment volumes to all tunnel prefabs
Scene2Prefab
Make logs related to changing RC identifiers editor only
added manual render bounds ovveriding for weapons that need it.
applied to dbs.
Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
Added a precomputation step to cache placements
Fixed incorrect materials applied to drone propellers (drone.deployed)
ferry skybridge wip, some positioning tweaks
bunch of weapon config updates
Updated quarry deployable files
merge from vending_drop_loot
network++
Phrases
codegen checks
PTZ Camera desc update - fixed typo
PTZ world model
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inventory.deployloadout will now first search any PlayerInventoryProperties in the assets/content/properties/playerinventory folder before falling back to regular saved loadouts
Will match on the nice name, not the filename (case insensitive)
Disabling Rust+ from the in-game menu will now tell the server to generate a new app token so anything paired will lose access
Previously disabling would only turn off notifications from that server
Inventory loadout commands now save the players main storage as well as the belt and clothing
Fixed inventory loadouts failing to save blueprints
Fixed inventory loadouts sometimes not applying every saved item
fixed c4 beeping when coming in and out of network range
RF c4 always shows green light
changing frequency on detonator damages it very slightly
changing frequency RF Broadcaster damages it very slightly (unless static)
c4 owner can pick up thrown RF c4 after it is armed
Trees fall in the correct direction relative to c4
RF c4 decays outside of BP range
code/debug cleanup
Can no longer set camspeed to negative values
Fixed some components not appearing in the industrial conveyor filter dialog
horse double saddle model - fbx
textures, material , prefab setup
Fixed some rng issues, discarding instances that overlap
Compile fix for unity 2021
NMS dressing and decal pass
Added more rocks to the warhead area
Added more cover
Scene2prefab