reporust_rebootcancel

122,144 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Potential EnqueueWrite NullReferenceException fix
2 Years Ago
ferry_roadbridge and bridge supports LODs/Colliders and prefabs
2 Years Ago
Facepunch.Pool v2
2 Years Ago
added seaweed to egg_f
2 Years Ago
world model update
2 Years Ago
rustige egg_f more
2 Years Ago
WIP faberge_egg_f model, anims, prefab
2 Years Ago
Log active scene
2 Years Ago
Enable server performance metrics
2 Years Ago
More fixes
2 Years Ago
Fixes
2 Years Ago
phrases rebuild
2 Years Ago
merge from main
2 Years Ago
merge from turret_scan_gc_fix
2 Years Ago
merge from rc_drone
2 Years Ago
Cherry picking 79683
2 Years Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
2 Years Ago
Possibly prevent NRE when opening a UI panel with an emoji compatible input field
2 Years Ago
Merge from parent
2 Years Ago
▆▆▄▅▋ ▆▍▄▋ ▇▆▉▅_▊▅▋▌▌▉
2 Years Ago
Don't show the avatar of the killer on the death screen if streamer mode is enabled
2 Years Ago
Remove some FormerlySerializedAs that are no longer needed
2 Years Ago
▊▇▍▉▇ ▊▉▉█ ▆▄_▆▅▄▄▍
2 Years Ago
Add the LOD levels back in for the deployed drone's propellers
2 Years Ago
Show emojis on market terminal
2 Years Ago
Fix PTZ not returning correct zoom scale when running as server only
2 Years Ago
Fix load not loading for server side entity in server+client mode for cameras
2 Years Ago
ParticleSystemContainer now optionally supports enabling/disabling lights as well. Gets the Attack Heli damage FX lights working as intended.
2 Years Ago
Tweaked power input position so it's not floating. Removed redundant collider
2 Years Ago
Set up camera rendering in fulllscreen UI. Set up aspect ratio etc for fullscreen UI. Added missing camera components for rendering water etc. Replaced gunner monitor rendertexture with static effect (so we don't have to run two cameras at once).
2 Years Ago
PTZ camera can be rotated before placement (90 degrees). PTZ camera faces towards player by default. Power input moved to opposite side.
2 Years Ago
Updated deploy guide mesh for PTZ camera
2 Years Ago
Merge from industrial
2 Years Ago
Prefab backup Another burnt material variant
2 Years Ago
▇▌▉ ▍▍▅▆▉▍▌▅ ▌▌▌▊█▉▉▅▍▍▉ █▊▆▄▊▅▌▅ ▅▊█ ▊▆▄▇▉▋▆▍▍▉ ▌▋▊▊▆▇▍▊
2 Years Ago
Merge from main
2 Years Ago
Burning room WIP Burnt variant of the pallet material
2 Years Ago
Log projectile hits as well as misses
2 Years Ago
Revert 79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
2 Years Ago
Merge from main
2 Years Ago
FX prefab backup
2 Years Ago
New attack heli blur rotor system, no longer hides the main rotor post
2 Years Ago
Move AzureWebInterface to new .cs file
2 Years Ago
█▆▆▍▇ ▉▊▍▉ ▌▅▄▌_▍▇▉▉▋▊
2 Years Ago
▇▊▌▉█ ▌▋▍▇ ▄▊_██▌▍▇
2 Years Ago
Nuclear silo text decals Dressing progress lodded some rooms
2 Years Ago
Merge from main
2 Years Ago
Remove LINQ calls from IsAuthed()
2 Years Ago
Merge from main -> gameplay_analytics
2 Years Ago
Comment