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126,704 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
2 Years Ago
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
2 Years Ago
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
2 Years Ago
Added and Setup Pipe Wrench Prop Prefab
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Tweaked water pump placement
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from camera_hook_fix
2 Years Ago
old tv lods and folder restructure prefab setup
2 Years Ago
merge from bag_delete_fix_softcore
2 Years Ago
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
2 Years Ago
Cleanup. Compile fixes. Added RPC safety checks.
2 Years Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
2 Years Ago
Fixed sleeping bag deploy check being too strict on the tugboat
2 Years Ago
updated brick skin textures, added a roof tiles texture
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Fixed loot clipping on ferry_terminal S2P
2 Years Ago
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2 Years Ago
Disabled redundant disabled reflection probes on a bunch of building blocks
2 Years Ago
Add debug message when a prefab with a disabled reflection gameobject is found (to quickly find prefabs)
2 Years Ago
Backups
2 Years Ago
Menu background videos - ferry terminal + tugboat
2 Years Ago
Greatly reduced the total amount of LODGroups on the Tugboat
2 Years Ago
Remove disabled reflection probe renderers from left & right conditional walls
2 Years Ago
Adjusted Tugboat LODs, cull from further away
2 Years Ago
Mark tugboat_a_interior_gibs as read/write
2 Years Ago
Frustum culling fixed & works based off max render range
2 Years Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
2 Years Ago
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
2 Years Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
2 Years Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
2 Years Ago
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.
2 Years Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
2 Years Ago
Merge from main
2 Years Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
2 Years Ago
Fixed corrupted tugboat prefab
2 Years Ago
Edit to my inventory loadout only
2 Years Ago
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
2 Years Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
2 Years Ago
Merge from main
2 Years Ago
Regenerate gib shapes, will fix r/w error
2 Years Ago
Fix NativeArray.Add() expanding array size every time Expand RenderData & ComputeBuffer Frustum culling entire grids before rendering to test
2 Years Ago
Fixed NRE in MeleeWeaponInformationPanel.SetupForItem
2 Years Ago
Reapplied AK drip.
2 Years Ago
sitem setups skin approval