reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Moved ground_junk_straight_b and ground_junk_straight_c props to the caboose folder since those prefabs were made specifically for the Caboose and didn't work with culling volumes due to using LODGroup Created new variants of the ground_junk_straight_b and c and added RendererLOD to them Replaced the old prefabs in the scene with the new ones Replaced some other props that used LODGroup Scene2prefab
2 Years Ago
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2 Years Ago
unlock_all_skins disabled by default convar no longer saved (so it resets to false default)
2 Years Ago
Tweaked radio tower mesh Added ladder trigger to the radio tower Scene2prefab
2 Years Ago
Add menu option for to toggle using steam nicknames for friends
2 Years Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
2 Years Ago
Changed bulletin board glass material to a decal to fix lighting glitches
2 Years Ago
Fix escaping in JSON serialization
2 Years Ago
Merge from Main
2 Years Ago
Finished splitting off all large culling volumes Scene2prefab
2 Years Ago
Merge from experimental
2 Years Ago
Merge from main
2 Years Ago
Merge from main (previous attempt failed to include a few moves)
2 Years Ago
Merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Fixed terrain poking through garage door Added road connection near garage door Scene2prefab
2 Years Ago
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2 Years Ago
resized building skin atlases to 2048 max. enabled crunch compression
2 Years Ago
UI RC
2 Years Ago
higher quality conditional wall corner meshes
2 Years Ago
merge from silo/ai
2 Years Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
2 Years Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
2 Years Ago
s2p.
2 Years Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
2 Years Ago
merge from main/scientist_nvgm
2 Years Ago
merge from silo
2 Years Ago
merge from antihack_cycle_exception
2 Years Ago
fixed some triangle roofs offsets triangle foundation prefab invalid string fix
2 Years Ago
brutalist skin roof conditionals models and setup
2 Years Ago
Fixed height gap on foundation wall headstone fixed a gap over the door on wall.doorway fixed a gap over the window frame on wall.window wrong gibs on wall.left and wall.right fixed fixed some SG issues on ramps removed corner meshes on foundations, was ugly , might rework or use the regular wall ones when improved. fixed incorrect prefab link for spiral stairs landings pieces
2 Years Ago
Some attack heli new UI hooked up.
2 Years Ago
Fixed NRE on first frame re turret client tick.
2 Years Ago
Warehouse scene update
2 Years Ago
Media greybox scene tweak
2 Years Ago
Cam anim library fixes
2 Years Ago
Hold pose + idle anim backups (unsaved changes)
2 Years Ago
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2 Years Ago
CodeGen
2 Years Ago
Merge from main
2 Years Ago
Remove duplicate key in server_performance
2 Years Ago
mission entity, bugfix
2 Years Ago
Reworked button house to have a new worklight providing focus on the hatch button
2 Years Ago
Zeroed prefab coords because OCD
2 Years Ago
Worklight_single prefab setup
2 Years Ago
Lighting prefab backup
2 Years Ago
Tweaks to the worklight emissive. Texture optimizations.
2 Years Ago
Split off even more room into smaller culling volumes Scene2prefab
2 Years Ago
Added emissive text to some computer cabinets
2 Years Ago
Final'ish sans new worklights.