121,827 Commits over 4,048 Days - 1.25cph!
Storage adaptor greybox setup
Reverse fresnel opacity fix
Fix Add Parent GameObject editor tool not working on parented objects
Properly fixed RecordFrameTime errors in editor
don't hide effects in 3p when debugcam is active
Redo missing code that got lost to the git gods
Remove culled minilights from caboose dressing to fix "Missing light component" error spam
Removed all RendererBatch scripts from caboose dressing objects (please don't use RendererBatch on moving objects)
Backups + mat fixes + missing cine prefab
Fixed scientists leaving behind a backpack even if they were fully looted
Vertex alpha multiply fix
Insurance payouts are now shown in the UI. Encode both result codes and the insurance payout into the winnings int.
Remove graphics.HlodShadow and graphics.HlodDebug convars
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working
Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
Newest shader again for debug
merge from performance_sampling (fixes)
manifest rebuild - build times
merge from /main/p17_muzzle_fix
Fix CPU time being incorrect by creating proper StartOfFrame hook
glock 3p reload sound fix
Merge from main -> performance_sampling
Fixed blur and masking artefacts
Checksum / hash baseline work
fix 3p missing muzzle flash
Move attachment item slots closer together in UI
Favourited Servers and Resizing for 720p base scaling
Merge from main -> global_networking
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IsControllingPet() now works client & server.
Only allow harness access/linking when not currently controlling a pet.
Decal texel density improvement
Adding News and Play buttons
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Turned Blackjack max initial bet into a convar, blackjackmachine.maxbet. Minimum 25. Maximum 1,000,000. Default 500.
Prevent players from using the wire tool to hook up to the caboose light switches etc
Added costs for split/double down/insurance moves to the input UI