reporust_rebootcancel

126,711 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Temp terrain fix to media_greybox scene
2 Years Ago
Merge from main (re-merge)
2 Years Ago
Shared cine/anim assets
2 Years Ago
Scene asset tweaks
2 Years Ago
NMS Map scene
2 Years Ago
disabled pile of crates that was left visible over burn pile S2P
2 Years Ago
fixed static security door shadow proxy mesh transform differing from visual mesh
2 Years Ago
Added HLOD to NMS scene S2P
2 Years Ago
added some HLOD tags to some props, tweak o some props distance culling
2 Years Ago
Diesel engine files update
2 Years Ago
Quarry Deployable -Attached the engine to the quarry deployable prefab -Reformed some parts to align with the engine -Fixed some flaws in the mesh -Dilation and texture background average color -Enabled crunch compression for the textures
2 Years Ago
Additional client-side visible changes on the heli when in a safe zone
2 Years Ago
Fixed some of the small monitor UI clipping
2 Years Ago
Prevent using attack heli guns in safe zones
2 Years Ago
Missile pods now show damage texture
2 Years Ago
Attack heli gib behaviour improvement
2 Years Ago
Merge from /nms
2 Years Ago
Scene backups 1
2 Years Ago
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2 Years Ago
Split staging into two seperate projects
2 Years Ago
Fix server compile
2 Years Ago
Remove unused prefab on AH
2 Years Ago
Remove unused cannon turret prefab
2 Years Ago
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
2 Years Ago
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2 Years Ago
Clamp gunner input angles again on the server side
2 Years Ago
Merge from main
2 Years Ago
RefreshGunState fix double-up
2 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
2 Years Ago
Added a connecting room between the airlock and admin office to make the level a bit less linear Made an attempt at fixing terrain violation near the exit
2 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
2 Years Ago
Updata protos with default TOD value for backwards compatibility
2 Years Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
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2 Years Ago
Finished adding interior lights to culling volumes Opened up one of the hangars and addded dressing Added minor dressing to the exterior Fixed "missing level of detail" error message by removing static foliage from a list of culled objects Slightly tweaked the NMS postprocess Scene2prefab
2 Years Ago
Fix team aggregates & pooling for it
2 Years Ago
rf transmittor admire second pass
2 Years Ago
some uv mapping improvements to brick window bars
2 Years Ago
merge from main
2 Years Ago
merge from net_id_long_2
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
reworked the brickskin tintmask to look like soot modified the material blend layer of brick interior walls to look like soot rather than paint. visual difference between outdoor and indoor reduced.
2 Years Ago
network++
2 Years Ago
merge from main
2 Years Ago
Merge from Main
2 Years Ago
merge from main
2 Years Ago
merge from spawn_group_remove_fix
2 Years Ago
merge from unlock_all_skins_off