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126,704 Commits over 4,109 Days - 1.28cph!

2 Years Ago
changed warhead to render lod, added single and triple work lights, set up prefabs on them
2 Years Ago
Fixes. 1 less shadow caster.
2 Years Ago
Topside prefab backup
2 Years Ago
Made ladder volumes on watchtowers slightly smaller Moved the vent shafts in computer room to prevent players from getting stuck Replaced the static oil barell props to prevent confusion Added exterior light prefab to the scene Scene2prefab
2 Years Ago
Fix "unlock_all_skins" not working
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
cherrypicking 80466
2 Years Ago
fixed brick skin models not being set fully to construction layer
2 Years Ago
Culling volume progress / moved pivot points to correct locations to prevent bounding boxes becoming too big Fixed missing colliders on nuclear_missile_silo_room_o Scene2Prefab
2 Years Ago
manifest
2 Years Ago
Brutalist skin floor frames and wall frame models/prefabs
2 Years Ago
cherrypicking 81042
2 Years Ago
cherrypicking 81042
2 Years Ago
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2 Years Ago
Silo map marker Silo no longer spawns in T0 and
2 Years Ago
manifest
2 Years Ago
merge from main
2 Years Ago
merge from gameplay_metrics
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
network++
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
block's head prefabs links brutalist building grade file
2 Years Ago
brutalist building blocks prefabs setup
2 Years Ago
Don't log assembly name when resolving harmony mod assemblies Cache the oxide type so it doesn't keep resolving assemblies
2 Years Ago
Try catch each process individually as some are inaccessible
2 Years Ago
Use assembly qualified name when grabbing oxide type
2 Years Ago
Remove some junk logging
2 Years Ago
merge from main -> gameplay_metrics
2 Years Ago
Include system ram usage in UpdateServerInformation
2 Years Ago
Include number of entities
2 Years Ago
S2P's the WIP lights
2 Years Ago
Prefab backup
2 Years Ago
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2 Years Ago
Fix compile error in CLIENT mode
2 Years Ago
Update protobuf code generator again - now serializes the strong IDs as plain integers to remove overhead of using a separate message
2 Years Ago
Show system memory usage in serverinfo convar
2 Years Ago
Finish up the rest of the compile errors and everything seems to work fine
2 Years Ago
Added mounds underneath buildings to hide light leaking Moved aircon pipes inside one of the houses
2 Years Ago
Increased shadowproxy culling distance on sandbags to reduce shadow pop-in
2 Years Ago
Include harmony mod version
2 Years Ago
Organized NMS tunnel network into smaller groups and added culling volumes Scene2Prefab
2 Years Ago
Changed metal bunk beds to use RendererLOD instead of LODGroup to cull properly
2 Years Ago
Split elevator rooms into smaller meshes
2 Years Ago
Progress switching uint IDs to the new ID structs
2 Years Ago
Protobuf code generator update with fix for repeated structs
2 Years Ago
One more strong ID struct Change their ToString methods to just be the ID value
2 Years Ago
added worklights_triple , set up material, collision , prefab
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main