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132,620 Commits over 4,262 Days - 1.30cph!

2 Years Ago
Stripped out rig controller into it's own prefab for easier merges Added per spine bone look at weights
2 Years Ago
Add animation rigging package (third times the charm) Add new Facepunch.BoneJobs plugin BoneJobs is a stripped down, simplified way of using Animation Rigging without having to use the cumbersome RigController (and espensive) rig handling system that the package depends on Currently only has a single component, the AimSpineComponent Instead of relying on a selection of loose rig controllers, this component does exactly what we need in a single place - adjust all of the spine bones to look at a given target with a variable rotation offset so we can account for 3/4 stance poses on a per weapon basis The advantage of still using the underlying tools in the Animation Rigging package is that the core math is really fast and runs in jobs so we can in theory move all of our IK and bone manipulation handling to threads It also has quite a bit of functionality we want and all of the math already done (quaternions are confusing), so next steps will be porting over some more components that we need
2 Years Ago
Improved eye and eyelid position on both client- and server-side ragdolls
2 Years Ago
- Move all TimedExplosive projectiles to the Physics Projectile layer - Remove collider from those that still had one
2 Years Ago
There's no need to add a EntityCollisionMessage script to rockets and things that don't have a collider. It is needed for stuff like C4, so let's make it conditional.
2 Years Ago
Camera view lock test.
2 Years Ago
Lazy-instantiate WorldSplineSharedData in the same way as TrainWagonLootData. Change TrainWagonLootData back to not using null-coalescing operator. Although it was perfectly fine in this case, ScriptableObjects do have the same null overriding situation as MonoBehaviours, and I'd rather not give anyone the wrong ideas.
2 Years Ago
Fixed bug causing doubled markers to appear
2 Years Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
2 Years Ago
Disabled crunch on a few more textures
2 Years Ago
2 Years Ago
More additions to texture streaming exclusion paths
2 Years Ago
Enabled mips and streaming on 34 textures
2 Years Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
2 Years Ago
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2 Years Ago
Enabled texture streaming on 3310 textures
2 Years Ago
Added a few more exclusion conditions for finding streamable textures
2 Years Ago
Disabled mesh compression on 396 meshes
2 Years Ago
Added tiny custom tool to find unoptimized models
2 Years Ago
Increased streaming mip map budget to 1GB
2 Years Ago
Re-enabled texture streaming
2 Years Ago
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2 Years Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
2 Years Ago
Merge from main
2 Years Ago
Add `cached_browser_refresh_cooldown` convar (default 60s) Lower cached browser refresh delay from 5min -> 1min on the client
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
2 Years Ago
Delayed some calls (RenderScale, TrainWagonLootData) until after shaders bundle is loaded to prevent shader duplication in memory
2 Years Ago
Moved all shaders to their own bundle (shared/shaders.bundle) and made it load first, before all other bundles
2 Years Ago
Fix attachments not making sound when added to a weapon inside a backpack
2 Years Ago
Added back highly simplified "Standard" and "StandardSpecular" overrides
2 Years Ago
Further reduced variants on a variety of shaders; total now down to ~0.16MB from 3.10GB (after de-duplication, coming later)
2 Years Ago
harbor_2 dock island + swing bridge prrof of concept
2 Years Ago
merge from xmas_2023
2 Years Ago
gingerbread unlock
2 Years Ago
merge from main
2 Years Ago
More work, still nothing working
2 Years Ago
Attempt 2 at implementing the animation rigging package
2 Years Ago
Adjusted description to reflect a limit on shelters.
2 Years Ago
Limit now responds to shelters being destroyed
2 Years Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
2 Years Ago
Fix backpacks not hiding the tank part of hazmat suits
2 Years Ago
Ensured limit supports empty shelter list from the beginning,
2 Years Ago
Fix wrapped items being deleted when opened inside backpack
2 Years Ago
Fix item right clicking into backpack after closing the backpack inventory
2 Years Ago
Backpacks will despawn based on the most valuable item inside them
2 Years Ago
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2 Years Ago
Merge from main -> backpacks