126,763 Commits over 4,109 Days - 1.29cph!
The output division is now applied before min/max/buffer amounts are calculated, meaning the split amount is based on the maximum amount that can be moved and is then clamped by the max
Prevents Max filters incorrectly slowing down transfer rates
Apply screen settings after switching to safemode
Updated screenshot camera prefab with missing script
room_e LODs/COL and prefab
Merge from industrial (stacking improvements)
Merge from industrial/better_stacking2
Fix minicopter blocking building of walls & doors underneath by raiding building blocked volume by 0.3m
Merge from baseball_research_fix_2
Cherry pick
77501 to reapply
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vm eoka - bug fix for undesired arm gesture during some anims
determine ideal mount point based on equipped saddle type and occupancy
use mount menu instead of ride menu, but check new menu conditions.
Fixed separable subsurface scattering to work with any shader (not just core/skin) and larger scatter radius
Fixed deferred shadowing ignored in core shader set
Removed unused parameters, fixed randomized scaling bugs
Log warning instead of exception incase it kicks people off the server as they connect
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
Refactor List<PlayerNameId> to HashSet<ulong>
Add "IAuthorizeEntity" interface and apply to TC & Turret
show equipped single/double saddle model
merge from staging_browser_changeset
valid saddle / seat checks.
seat capacity / availability checks.
fix flag conflicts.
reworked vista view of terminal sea side
wip ship barrier model
saddle items/equip and seat count wip
Tidy up, debug info, memory usage
merge from ui_scaling_2 - Fixed computer station UI missing scaling component
Rough hook up to HiZ culling system.
restoring
79956 on the correct branch this time (79950 - 79895)
restoring
79956 (79950 - 79895)
Window snapping, fixed bug with spill over.
touched v_eoka_pistol - animation troubleshooting
merged from pistol_slide_states
groupshared optimizations