121,591 Commits over 4,048 Days - 1.25cph!
ao fix so shiny metal isnt black
correct specular setup material values
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Scene directory changes + backups
Refactor/handle playing taking multiple actions during their turn properly
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
Revert debug card choices
Prefab blacklist / whitelist implementation
Added debug.showWorldInfoInPerformanceReadout that adds the current world position, level name, seed and size to the f8 performance menu
Won't display in hardcore mode
Added DofExposer from Media_Projects
Added cinematic tab to RustEditor from Media_Projects
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
Fixed dynamic mouse cursor not working in main menu
Card game player widget card count is now dynamic (previously hard coded to two cards).
Implemented "split" action.
Adjusted some mesh trim settings, shave 2-10k tris from some HLODs
Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
Merge from main (redoing last one)
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
fixed missing cached texture
ported over material and skinning tweaks to correct branch
Card players can now have a second, separate set of cards (will be used for blackjack splits)
plastic missed these for some reason. cinematic spec textures
Skinning improvements to shoulder, bought over new materials and textures for tools, removed old unused metalrough textures, fixed normal map issue on backpack
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
Scene backup.
Cauldron refresh files.
added gibs for the handcar
updated prefab
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Cleaned up CraggyIsland error spam
Merge from main -> item_move_fixes
Handcar Update
- finished lods
- updated materials and textures
- updated base prefab